A two-handed axe setup for controlled pulls with healing support. It is deliberately scoped to the Knight stage rather than presented as an endgame third-job meta build.
- Activity
- Level 65+ AoE leveling with healing support
- Edition / reference
- Flyff Universe Muran’s Awakening era, October 2026; Knight early-game reference, not Templar endgame.
- Named choices
- 9
Configuration and exact selections
- Job
- Knight, level 65+
Power Stomp becomes available at this stage.
- Weapon
- Guardian Big Axe
Named two-handed early AoE option.
- Required prerequisite
- Pain Dealer level 4
Required to learn Power Stomp.
- Primary AoE
- Power Stomp
Use with a two-handed weapon; develop toward maximum rank.
- Axe support
- Smite Axe + Axe Mastery
Select the axe-support skills matching the weapon.
- Defensive cooldown
- Guard
Reserve for a dangerous pull rather than treating it as permanent protection.
- Pulling tool
- Call of Fury
Gather a small, controlled group before the AoE cycle.
- Necklace
- Gore Necklace
A named HP-oriented early necklace choice.
- Ordinary base stats
- 50 STA, remaining assigned points STR; leave DEX/INT unassigned
The moderate-STA variant of the reference’s supported early build.
How to use this setup
- Equip Guardian Big Axe; learn Pain Dealer 4, then Power Stomp.
- Apply Smite Axe and Axe Mastery; receive available healing/buffs from the supporting player.
- Use Call of Fury to collect a manageable group.
- Use Power Stomp repeatedly while maintaining FP; use Guard when the pull becomes dangerous.
- Leave Rage inactive if the extra incoming damage exceeds your available healing.
Priorities and progression
- Set ordinary STA to 50 before assigning the remainder of this template’s points to STR.
- Prioritise HP/defence and Power Stomp support for the early AoE use case.
- No fixed mob-count, current market price or no-healer survival guarantee.
How the selected kit works
Power Stomp requires a two-handed weapon; a one-handed shield build is a different Knight configuration. The build reference recommends healing support because the Knight receives repeated hits instead of kiting them indefinitely. Guardian Big Axe is the concrete starting weapon, while later Historic or higher-level weapons require a separate upgrade decision. The 50-STA variant trades some offensive allocation for an easier early survival margin.
