The roster includes Vagrant, four first jobs, eight second jobs and the eight live third-job branches. The setup below is an explicitly earlier Knight configuration.
All job branches, from Vagrant to third jobs
Vagrant
Starting jobThe starting stage before the four first-job branches.
Mercenary
Melee first jobKnight → Templar; Blade → Slayer. First job at 15, second job at 60, third-job stage at 165.
Assist
Support or knuckle combatRingmaster → Seraph; Billposter → Forcemaster. First job at 15, second job at 60, third-job stage at 165.
Magician
Magic branchesPsykeeper → Mentalist; Elementor → Arcanist. First job at 15, second job at 60, third-job stage at 165.
Acrobat
Yo-yo or bow branchesJester → Harlequin; Ranger → Crackshooter. First job at 15, second job at 60, third-job stage at 165.
Knight
Two-handed AoE; advances to TemplarBlade
Dual-weapon damage; advances to SlayerRingmaster
Healing and buffs; advances to SeraphBillposter
Knuckle fighting; advances to ForcemasterPsykeeper
Wand magic; advances to MentalistElementor
Staff magic; advances to ArcanistJester
Yo-yo fighting; advances to HarlequinRanger
Bow fighting; advances to CrackshooterTemplar
Third-job Knight branchSlayer
Third-job Blade branchSeraph
Third-job Ringmaster branchForcemaster
Third-job Billposter branchMentalist
Third-job Psykeeper branchArcanist
Third-job Elementor branchHarlequin
Third-job Jester branchCrackshooter
Third-job Ranger branchBuilds
Flyff Universe Knight 65: Guardian Big Axe Power Stomp
Reproduce a level-65 Flyff Universe AoE Knight with Guardian Big Axe, Power Stomp prerequisites, Guard, axe skills and a 50-STA starter split.
Open configuration →