Compare the functions described below within this edition. This is not a current damage ranking.
How to read this comparison
- Function, resource use and equipment compatibility.
- No unsupported S-tier or measured performance claim.
Role comparison
Fighting
Melee and defensive skillsWeapon skill, fighting style, shields and stamina interact; there is no exclusive fighter class.
Smithing
Metal equipment and toolsWeapon smithing and armour/shield specialisations produce different item families.
Carpentry
Wooden construction and itemsWooden items use their relevant carpentry skills and improvement tools.
Leatherworking and tailoring
Armour and cloth productionLeather armour and cloth work form separate production projects.
Mining and digging
Terrain and raw materialsMining supplies ore and stone; digging changes dirt terrain and has its own skill demands.
Farming and husbandry
Food and animal productionCrops, animal care and cooking support a settlement rather than a combat damage tier.
Religion
Deity and priest progressionFo, Vynora, Magranon and Libila impose different priest restrictions and spell access.
