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Wurm Online · OPMETABUILD

Wurm Online: Classless combat and production families

Wurm Online: Classless combat and production families. Compare their roles and mechanics, then open the available detailed configurations to see exact selections.

The official persistent Wurm Online service, developed by Code Club. Wurm Unlimited is a separate product; tutorial, PvE and PvP servers can impose different travel, settlement and progression conditions.

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Wurm has no closed character-class roster. These are actual skill families and profession directions, with a fully named sword-and-shield equipment plan below.

Classless combat and production families

Fighting

Melee and defensive skills

Weapon skill, fighting style, shields and stamina interact; there is no exclusive fighter class.

Smithing

Metal equipment and tools

Weapon smithing and armour/shield specialisations produce different item families.

Carpentry

Wooden construction and items

Wooden items use their relevant carpentry skills and improvement tools.

Leatherworking and tailoring

Armour and cloth production

Leather armour and cloth work form separate production projects.

Mining and digging

Terrain and raw materials

Mining supplies ore and stone; digging changes dirt terrain and has its own skill demands.

Farming and husbandry

Food and animal production

Crops, animal care and cooking support a settlement rather than a combat damage tier.

Religion

Deity and priest progression

Fo, Vynora, Magranon and Libila impose different priest restrictions and spell access.

Builds