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World of Warcraft: Classes and specializations

World of Warcraft: Classes and specializations. Compare their roles and mechanics, then open the available detailed configurations to see exact selections.

Retail progression built around a class, a specialization and the role you want to perform. Classic uses different rules and needs a separate setup.

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Retail Midnight has thirteen classes and forty specializations, including Devourer Demon Hunter. The roster below lists every specialization within its parent class. Classic editions use different class systems.

Classes and specializations

Death Knight

Tank or melee damage

Blood / Frost / Unholy. Runes and Runic Power support self-healing tanking or two damage specializations.

Demon Hunter

Melee, tank or ranged damage

Havoc / Vengeance / Devourer. Havoc and Vengeance differ from the Midnight Devourer ranged specialization.

Druid

Ranged, melee, tank or healer

Balance / Feral / Guardian / Restoration. Forms and four specializations cover every standard group role.

Evoker

Ranged damage, healer or damage support

Devastation / Preservation / Augmentation. Empowered spells are shared with distinct healing and ally-buffing branches.

Hunter

Pet, ranged or melee damage

Beast Mastery / Marksmanship / Survival. Pet-focused attacks, aimed shots and melee explosives lead to different equipment choices.

Mage

Ranged spell damage

Arcane / Fire / Frost. Arcane resource cycles, Fire critical chains and Frost Freezing interactions are separate damage models.

Monk

Tank, healer or melee damage

Brewmaster / Mistweaver / Windwalker. Stagger tanking, restorative techniques and combo attacks occupy separate roles.

Paladin

Healer, tank or melee damage

Holy / Protection / Retribution. Holy Power spending supports healing, shield tanking or two-handed attacks.

Priest

Healer or ranged damage

Discipline / Holy / Shadow. Discipline healing-through-damage differs from direct Holy healing and Shadow damage.

Rogue

Melee damage

Assassination / Outlaw / Subtlety. Poison-and-bleed maintenance, Outlaw pacing and stealth windows change the execution.

Shaman

Ranged, melee or healing

Elemental / Enhancement / Restoration. Elemental spells, imbued weapons and water healing share totem utility.

Warlock

Ranged damage

Affliction / Demonology / Destruction. Damage-over-time management, demon summoning and direct Chaos damage use different shard spending.

Warrior

Melee damage or tank

Arms / Fury / Protection. Two-handed Arms, dual-wield Fury and shield Protection use distinct Rage spenders.

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