This is an explicit melee skill-deck configuration, with French client names preserved in both languages. The innate third-bar actions are listed separately and are not counted twice among the twelve selected slots. Compulsion means Wrath should be spent within the current turn instead of banking it indefinitely. Equipment must supply the AP/MP and melee survival required by the intended sequence; no unverified legendary gear list is invented.
- Activity
- Level-200 PvE spell-deck configuration
- Edition / reference
- Post-rework Iop mechanics checked 17 October 2026; original skill-deck configuration. This page fixes the deck, not a fabricated complete high-level equipment list.
- Named choices
- 16
Configuration and exact selections
- Deck slot 1
- Épée céleste
A selected action in this twelve-slot deck.
- Deck slot 2
- Fulgur
A selected action in this twelve-slot deck.
- Deck slot 3
- Super Iop Punch
A selected action in this twelve-slot deck.
- Deck slot 4
- Jugement
A selected action in this twelve-slot deck.
- Deck slot 5
- Colère de Iop
A selected action in this twelve-slot deck.
- Deck slot 6
- Jabs
A selected action in this twelve-slot deck.
- Deck slot 7
- Rafale
A selected action in this twelve-slot deck.
- Deck slot 8
- Torgnole
A selected action in this twelve-slot deck.
- Deck slot 9
- Charge
A selected action in this twelve-slot deck.
- Deck slot 10
- Rognocerok
A selected action in this twelve-slot deck.
- Deck slot 11
- Vertu
A selected action in this twelve-slot deck.
- Deck slot 12
- Focus
A selected action in this twelve-slot deck.
- Six passives
- Virilité; Impétueux; Autorité; Bravoure; Démonstration; Compulsion
Level 200 and each passive unlock are required. Virilité changes Jump line of sight; Autorité can move a target.
- Innate combo tools
- Éventrail; Uppercut; Bond; Étendard de bravoure
Third-bar tools, separate from the twelve deck slots.
- Prepared four-AP strike
- Super Iop Punch
Chosen finisher for a Wrath/Preparation window.
- Cost-based recovery combo
- Éventrail (1 MP) → Jabs (3 AP) → Jabs (3 AP)
Only use it when the attacks can land; the combo depends on costs, not an old fixed air-spell recipe.
How to use this setup
- Check your AP/MP/WP and the next safe melee cell before using Bond or Charge. Virilité requires line of sight for Bond in this setup.
- Use the innate Éventrail followed by two reachable Jabs for the listed cost-based recovery sequence. Build Concentration through useful attacks rather than spending movement with no target.
- When Preparation and Wrath are ready, use the selected four-AP Super Iop Punch window. With Compulsion, plan this before the turn ends.
- Use Jugement before a useful Fire attack when its cost fits, Focus for a relevant target, and Vertu when recovery is worth delaying damage. Finish the turn in a deliberate position, accounting for Autorité displacement.
Priorities and progression
- Prioritize melee mastery and elemental mastery appropriate to the selected attacks, then critical chance/mastery when the equipment supports them.
- Keep enough resistance, health and Block for close-range exposure. Do not copy DOFUS Strength allocation into WAKFU.
- The six-passive version is scoped to level 200; lower-level characters must remove locked passives rather than pretending all six are available.
The current combo is a resource plan
The reworked class rewards recognising a cost sequence and reserving a suitable finishing spell. A button order from an older Iop guide can have different costs and therefore a different outcome. This deck includes mobility, recovery and a four-AP finisher so a player can make a full turn plan, while keeping the equipment question separate and honest.
