WAKFU has eighteen playable classes in this checked roster. Forgelance belongs to DOFUS and is not inserted here. Bellaphone is announced for late 2026. Shared class names do not share the same spell or equipment rules across the two games.
Classes and specializations
Iop
Melee damage and burst preparationPositioning and damage windows reward committing at the right turn. WAKFU uses its own AP/MP/WP and spell-deck rules.
Cra
Ranged attacks and spacingRange, firing lines and keeping enemies away support ranged turns. WAKFU uses its own AP/MP/WP and spell-deck rules.
Feca
Protection and glyphsDefensive tools and ground zones change safe positions. WAKFU uses its own AP/MP/WP and spell-deck rules.
Sram
Traps and stealthTrap placement and concealed movement prepare later damage. WAKFU uses its own AP/MP/WP and spell-deck rules.
Eniripsa
Healing and supportRestorative and support actions must account for ally positions. WAKFU uses its own AP/MP/WP and spell-deck rules.
Enutrof
Control and ranged utilityResource management and hindering enemies can create safe attack turns. WAKFU uses its own AP/MP/WP and spell-deck rules.
Ecaflip
Damage and variable effectsRisk and conditional bonuses change the value of a turn. WAKFU uses its own AP/MP/WP and spell-deck rules.
Sadida
Plants, dolls and supportSummons and terrain interactions reward planning beyond one target. WAKFU uses its own AP/MP/WP and spell-deck rules.
Osamodas
SummoningSummoned creatures add separate positioning and action decisions. WAKFU uses its own AP/MP/WP and spell-deck rules.
Sacrieur
Frontline and displacementDurability and moving combatants define the frontline role. WAKFU uses its own AP/MP/WP and spell-deck rules.
Xelor
Time and action managementTurn planning and temporal movement matter as much as direct attacks. WAKFU uses its own AP/MP/WP and spell-deck rules.
Pandawa
Carrying and placementMoving allies or enemies changes which cells and attacks become available. WAKFU uses its own AP/MP/WP and spell-deck rules.
Roublard
Bombs and delayed damageBomb placement creates a later detonation plan. WAKFU uses its own AP/MP/WP and spell-deck rules.
Zobal
Masks and protectionChanging mask identity alters support and attack options. WAKFU uses its own AP/MP/WP and spell-deck rules.
Steamer
Machines and positioningDeployable technology alters attack and support lines. WAKFU uses its own AP/MP/WP and spell-deck rules.
Eliotrope
PortalsPortal geometry changes reach and the team’s movement options. WAKFU uses its own AP/MP/WP and spell-deck rules.
Huppermage
Elemental combinationsCombining elemental effects creates more decisions than one repeated spell. WAKFU uses its own AP/MP/WP and spell-deck rules.
Ouginak
Tracking and melee pressurePursuit and close-range commitment frame the attack plan. WAKFU uses its own AP/MP/WP and spell-deck rules.
Builds
Melee Iop: twelve-slot Concentration and Wrath spell deck
A defined post-rework Iop spell deck with twelve selected actions, six passives, innate combo tools and a deliberate four-AP finisher plan.
Open configuration →