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Tree of Savior · OPMETABUILD

Tree of Savior: builds, classes and role comparison

Find Tree of Savior builds with exact selections, five base families and a complete shield-class allocation and role comparison. Choose a configuration for your activity.

Tree of Savior character building begins with a base class family and develops through additional class choices.

The five entries below are the actual base-class families, not a claim that the game has only five advanced classes. You combine compatible advanced paths; newer special classes may allow more than one family. The featured Swordsman package gives 45 allocated points for each of Peltasta, Rodelero and Murmillo, plus named equipment effects and cards.

Choose a detailed configuration

Five base families and a complete shield-class allocation

Swordsman

Physical weapons and frontline

Base family for the featured Peltasta, Rodelero and Murmillo combination. Other advanced paths include Highlander, Hoplite, Fencer, Lancer and Blossom Blader.

Wizard

Magic and spell systems

Base family for Pyromancer, Cryomancer, Sorcerer, Elementalist and many spell-focused advancements; later announcements also add Shardbringer.

Archer

Ranged weapon systems

Base family for Ranger, Fletcher, Falconer, Cannoneer, Musketeer and later Sagitta advancement.

Cleric

Healing, support and combat

Base family for Priest, Druid, Monk, Plague Doctor, Inquisitor and other specialised routes. Choosing Cleric does not force every advanced combination to be a healer.

Scout

Flexible weapon / utility routes

Base family for Assassin, Corsair, Shinobi, Schwarzer Reiter, Bullet Marker and other weapon or utility combinations.

Explore the full roster →

Advanced-combination role comparison

A comparison of functions and trade-offs, without a numerical performance ranking.

Peltasta / Rodelero / Murmillo

Shield attacks and controlled pulls

The featured allocations preserve one-handed weapon and shield compatibility.

Strengths
Defence, gathering and named shield attacks
Considerations
Shield removal changes several interactions

Cataphract combinations

Mounted weapon route

Mount compatibility is a separate selection constraint.

Strengths
A different movement plan
Considerations
Do not assume every Murmillo action works mounted

Wizard combinations

Spell-focused route

Advanced spell selections change resources and equipment needs.

Strengths
Several distinct spell systems
Considerations
The shield STR list does not transfer

Open the complete comparison →

Learning and progression guides