A complete six-active/five-passive bar from a documented weapon pairing. It supplies named choices instead of a generic statement to equip two weapons, but does not pretend to include a solo cleanse/healing package.
- Activity
- Group damage and controlled encounters after the skill unlocks
- Edition / reference
- Secret World Legends September 2025 documented damage configuration, reviewed October 2026; not the legacy TSW seven-active/seven-passive system.
- Named choices
- 13
Configuration and exact selections
- Primary weapon
- SPES-C221 shotgun
The primary weapon in the documented damage configuration.
- Secondary weapon
- Pneumatic Maul
Named hammer choice for Demolish/Seethe.
- Active 1
- Full Salvo
The selected elite; only one elite is in this six-action bar.
- Active 2
- Raging Shot
Primary shotgun power attack.
- Active 3
- Shell Salvage
A named ammunition-cycle utility.
- Active 4
- Pump Action
Basic attack for the energy-constrained part of the cycle.
- Active 5
- Demolish
Secondary hammer power choice.
- Active 6
- Seethe
The selected hammer setup tool.
- Passive 1
- Withering Salvo
Matches the chosen elite setup.
- Passive 2
- Odds and Evens
A documented shotgun passive choice.
- Passive 3
- Point Blank Shot
A documented close-range damage choice.
- Passive 4
- White Phosphorus Shells
A documented ammunition-related passive.
- Passive 5
- Salvage Expert
Matches the selected salvage utility.
How to use this setup
- Equip SPES-C221 as primary and Pneumatic Maul as secondary, then assign the six actives and five passives exactly.
- Use the selected Shotgun attacks while observing ammunition and available energy.
- Use Shell Salvage when its ammunition interaction fits, rather than blindly pressing it after every attack.
- Use Seethe to prepare the hammer resource interaction, then Demolish during the resulting appropriate window.
- Use Full Salvo in a safe damage opening and Pump Action when the basic attack is needed; move out of encounter telegraphs.
Priorities and progression
- Use the damage anima allocation appropriate to the group damage role; this bar does not supply a tank or healer allocation.
- Address glancing/hit requirements before assuming that critical glyphs alone solve damage output.
- Talismans and glyph quality remain a separate equipment project; no parse or universal damage coefficient is claimed.
How the selected kit works
The setup spends both weapons’ resources rather than treating the secondary as a stat decoration. Six active slots and five passives are the relevant SWL limits; a legacy TSW wheel guide cannot be imported as the same bar. For solo encounters that demand a cleanse or extra recovery, a real substitution is needed, so this displayed configuration remains scoped to its damage role instead of silently promising all-purpose survival.
