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Secret World Legends · OPMETABUILD

Secret World Legends: Shotgun/Hammer damage bar

Secret World Legends: Configure six SWL active skills, five passives and the named SPES-C221/Pneumatic Maul weapon pair, with a resource-aware Raging Shot and Demolish sequence.

Secret World Legends uses weapon combinations, Anima Allocation and equipment progression; its builds are not interchangeable with legacy The Secret World.

OPMetaBuildReviewed 2026-10-17Detailed configuration

A complete six-active/five-passive bar from a documented weapon pairing. It supplies named choices instead of a generic statement to equip two weapons, but does not pretend to include a solo cleanse/healing package.

Activity
Group damage and controlled encounters after the skill unlocks
Edition / reference
Secret World Legends September 2025 documented damage configuration, reviewed October 2026; not the legacy TSW seven-active/seven-passive system.
Named choices
13

Configuration and exact selections

Primary weapon
SPES-C221 shotgun

The primary weapon in the documented damage configuration.

Secondary weapon
Pneumatic Maul

Named hammer choice for Demolish/Seethe.

Active 1
Full Salvo

The selected elite; only one elite is in this six-action bar.

Active 2
Raging Shot

Primary shotgun power attack.

Active 3
Shell Salvage

A named ammunition-cycle utility.

Active 4
Pump Action

Basic attack for the energy-constrained part of the cycle.

Active 5
Demolish

Secondary hammer power choice.

Active 6
Seethe

The selected hammer setup tool.

Passive 1
Withering Salvo

Matches the chosen elite setup.

Passive 2
Odds and Evens

A documented shotgun passive choice.

Passive 3
Point Blank Shot

A documented close-range damage choice.

Passive 4
White Phosphorus Shells

A documented ammunition-related passive.

Passive 5
Salvage Expert

Matches the selected salvage utility.

How to use this setup

  1. Equip SPES-C221 as primary and Pneumatic Maul as secondary, then assign the six actives and five passives exactly.
  2. Use the selected Shotgun attacks while observing ammunition and available energy.
  3. Use Shell Salvage when its ammunition interaction fits, rather than blindly pressing it after every attack.
  4. Use Seethe to prepare the hammer resource interaction, then Demolish during the resulting appropriate window.
  5. Use Full Salvo in a safe damage opening and Pump Action when the basic attack is needed; move out of encounter telegraphs.

Priorities and progression

  • Use the damage anima allocation appropriate to the group damage role; this bar does not supply a tank or healer allocation.
  • Address glancing/hit requirements before assuming that critical glyphs alone solve damage output.
  • Talismans and glyph quality remain a separate equipment project; no parse or universal damage coefficient is claimed.

How the selected kit works

The setup spends both weapons’ resources rather than treating the secondary as a stat decoration. Six active slots and five passives are the relevant SWL limits; a legacy TSW wheel guide cannot be imported as the same bar. For solo encounters that demand a cleanse or extra recovery, a real substitution is needed, so this displayed configuration remains scoped to its damage role instead of silently promising all-purpose survival.

Requirements and scope

Requires the named weapon variants and all listed unlocks. A reproducible damage bar with its documented pairing, not a full talisman/glyph/gadget inventory or a current ranked tier assertion.