Compare the functions described below within this edition. This is not a current damage ranking.
How to read this comparison
- Function, resource use and equipment compatibility.
- No unsupported S-tier or measured performance claim.
Role comparison
Blade
Melee and ChiThe blade’s weapon mechanics differ from a hammer’s rage loop.
Hammer
Melee and RagePower attacks and rage-related effects support the named Demolish/Seethe pairing.
Fist Weapons
Melee and healing optionsFist skills offer their own resource and utility choices, not a passive conversion of another weapon.
Blood Magic
Magic and corruption/martyrdomIts resource tradeoffs need their own setup rather than a generic caster bar.
Chaos Magic
Magic and paradox mechanicsA separate magic family with tanking and other utility choices.
Elementalism
Heat-based elemental magicManage the elemental resource instead of copying another caster’s sequence.
Assault Rifle
Ranged rifle and grenadesGrenade-related actions form a different resource cycle from Shotgun ammunition.
Dual Pistols
Ranged paired pistolsThe pistol chamber mechanic gives different offensive and utility choices.
Shotgun
Ranged ammunition choicesThe selected setup uses Raging Shot and Shell Salvage alongside the basic Pump Action.
