Choose two active combat skills, normally with six abilities from each. The roster below includes the combat category and identifies Fairy Magic as a sub-skill. Beast forms and held items can prevent combinations: selecting two names is not enough to make them compatible.
Combat skills and compatible pairings
Animal Handling
Pet commandsTrain and direct a combat animal.
Archery
Ranged weaponBow attacks with ammunition and distance requirements.
Bard
Music and supportInstrument choices affect compatible skill combinations.
Battle Chemistry
Alchemy combatConcoctions and transformations create area effects.
Cow
Beast formCombat skills tied to the cow body.
Crossbow
Ranged weaponCrossbow skills require their own equipment.
Deer
Beast formDeer abilities use animal-compatible equipment.
Druid
Nature and supportRequires druid-compatible wooden equipment.
Fairy Magic
Mentalism sub-skillA fae-linked extension of Mentalism, not a separate unrestricted weapon tree.
Fire Magic
Elemental damageFire spells trade Power consumption for ranged damage.
Giant Bat
Beast formBat form has distinct equipment constraints.
Hammer
Melee weaponHammer attacks require a compatible held weapon.
Ice Magic
Cold magicCold spells combine damage and control options.
Knife Fighting
Melee weaponKnife skills use their own attack and positioning toolkit.
Lycanthropy
Werewolf formTransformation and beast equipment rules matter.
Mentalism
Recovery and psychic skillsProvides recovery tools and compatible secondary attacks.
Necromancy
Undead magicUndead tools and activation equipment shape the pairing.
Pig
Beast form and supportPig form offers its own support-oriented skills.
Priest
Group restorationSupport skills reward fighting with allies.
Psychology
Psychic damage and recoveryRage control and Pep Talk complement weapon attacks.
Rabbit
Beast formRabbit combat is restricted by its body and equipment.
Shield
Defence skillA held shield limits the other equipped weapon choices.
Spider
Beast formSpider abilities require an appropriate animal pairing.
Spirit Fox
Supernatural beast formFox techniques need a compatible animal loadout.
Staff
Melee weaponStaff attacks provide a distinct armour-related toolkit.
Sword
Melee damage and Rage controlMany Cuts, Parry and finishers use a main-hand sword.
Unarmed
Unarmed combatHand equipment compatibility decides possible pairings.
Vampirism
Vampiric abilitiesVampiric tools form a distinct combat progression.
Warden
Beast-compatible magicDesigned for beast forms, with pairing restrictions.
Weather Witching
Environmental magicWeather effects form their own magic skill.
Builds
Sword / Psychology solo build: Rage control and self-healing
A named Sword and Psychology bar with Many Cuts, Parry, Soothe, Pep Talk and treasure-effect priorities for solo PvE.
Open configuration →