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EVE Online: Weapon families and roles

EVE Online: Weapon families and roles. Compare their roles and mechanics, then open the available detailed configurations to see exact selections.

In EVE Online, your build is the ship, its modules, ammunition, drones and the pilot skills that support them.

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EVE uses trained skills, hull bonuses and fitted modules, not a permanent combat class. The following are major hull and specialist families; individual variants, empire and pirate designs have separate bonuses.

Weapon families and roles

Frigates

Small combat, exploration and support hulls

Small signatures and movement make frigates useful for tackling, scouting or exploration, depending on hull bonuses.

Destroyers

Anti-frigate weapons and specialised variants

Destroyers fit several small weapons and trade some frigate agility for a larger damage platform.

Cruisers

Medium combat and support platforms

Cruisers move into medium weapons and broader combat or support roles with different fitting demands.

Battlecruisers

Larger subcapital combat platforms

Battlecruisers add larger subcapital presence; hull bonuses can support combat and command roles.

Battleships

Large weapons and heavier fitting needs

Large weapons require attention to tracking or application against smaller moving targets.

Logistics ships

Remote shield or armour repair

Logistics hulls apply remote repairs to allies; repair range and capacitor planning affect the group.

Electronic warfare ships

Sensor and target disruption

Electronic warfare modifies targeting or enemy effectiveness; racial hull bonuses determine the exact tool.

Haulers and transport ships

Cargo logistics

Industrial haulers move cargo, while specialised transports change escape and tanking options.

Mining frigates, barges and exhumers

Resource extraction

Mining hulls differ in yield, hold capacity and defence, so the route matters as much as raw extraction.

Industrial command ships

Mining-fleet support

Command platforms support mining fleets with specialised holds and fleet-enhancing tools.

Freighters and jump freighters

Large-volume transport

Freighters maximise cargo volume; jump freighters add fuel and cynosural-route planning.

Carriers and supercarriers

Fighter-based capital platforms

Fighter squadrons are a separate control and replacement problem for carrier pilots.

Dreadnoughts

Capital siege damage

Siege commits a dreadnought to a powerful but restricted combat window.

Force auxiliaries

Capital remote repair

Force auxiliaries supply capital remote repairs; triage commitment changes their survival plan.

Titans

Supercapital fleet platforms

Titans are strategic supercapital platforms with substantial fleet and movement requirements.

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