EVE uses trained skills, hull bonuses and fitted modules, not a permanent combat class. The following are major hull and specialist families; individual variants, empire and pirate designs have separate bonuses.
Weapon families and roles
Frigates
Small combat, exploration and support hullsSmall signatures and movement make frigates useful for tackling, scouting or exploration, depending on hull bonuses.
Destroyers
Anti-frigate weapons and specialised variantsDestroyers fit several small weapons and trade some frigate agility for a larger damage platform.
Cruisers
Medium combat and support platformsCruisers move into medium weapons and broader combat or support roles with different fitting demands.
Battlecruisers
Larger subcapital combat platformsBattlecruisers add larger subcapital presence; hull bonuses can support combat and command roles.
Battleships
Large weapons and heavier fitting needsLarge weapons require attention to tracking or application against smaller moving targets.
Logistics ships
Remote shield or armour repairLogistics hulls apply remote repairs to allies; repair range and capacitor planning affect the group.
Electronic warfare ships
Sensor and target disruptionElectronic warfare modifies targeting or enemy effectiveness; racial hull bonuses determine the exact tool.
Haulers and transport ships
Cargo logisticsIndustrial haulers move cargo, while specialised transports change escape and tanking options.
Mining frigates, barges and exhumers
Resource extractionMining hulls differ in yield, hold capacity and defence, so the route matters as much as raw extraction.
Industrial command ships
Mining-fleet supportCommand platforms support mining fleets with specialised holds and fleet-enhancing tools.
Freighters and jump freighters
Large-volume transportFreighters maximise cargo volume; jump freighters add fuel and cynosural-route planning.
Carriers and supercarriers
Fighter-based capital platformsFighter squadrons are a separate control and replacement problem for carrier pilots.
Dreadnoughts
Capital siege damageSiege commits a dreadnought to a powerful but restricted combat window.
Force auxiliaries
Capital remote repairForce auxiliaries supply capital remote repairs; triage commitment changes their survival plan.
Titans
Supercapital fleet platformsTitans are strategic supercapital platforms with substantial fleet and movement requirements.
Builds
Algos drone and railgun fit for level 1 security missions
A complete low-cost Algos fit: five 75mm rails, armour repair, drone amplifiers, afterburner, capacitor modules, rigs and Hobgoblin drones.
Open configuration →