A character equips two weapon families instead of selecting a permanent class. These nine families include Spear and Orb. Pair names describe both weapons; changing one changes the available skill and passive selections.
Weapon families and roles
Sword and Shield
Tank and protectionBlocking and threat control support a frontline role.
Greatsword
Melee burst and controlHeavy melee actions reward preparing an opening before committing.
Daggers
Critical attacks and positioningShadow movement and critical passives complement a second weapon.
Longbow
Ranged pressure and recovery toolsA ranged pair can retain bow damage while gaining utility from its partner.
Crossbow
Rapid ranged combinationsFast attacks and resource management differ from longbow timing.
Staff
Elemental damageFire, lightning and ice actions favour spell combinations and placement.
Wand and Tome
Healing and cursesHealing actions coexist with curse damage; its role depends on the other weapon.
Spear
Melee reach and combinationsSpear attacks use their own reach and combo interactions rather than greatsword skills.
Orb
Magical support and damageThe Orb expands magical pairing options; older eight-weapon charts omit it.
Builds
Ravager PvE: twelve actives, eight passives and complete gear
A dated Greatsword/Daggers boss-PvE loadout with every active skill, selected specializations, passives, guardian and fourteen equipment slots.
Open configuration →