Modern RuneScape has four combat styles. This is the live RuneScape combat system, separate from Old School RuneScape. An action bar, equipment and unlocked abilities define the loadout.
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Tier 70 Deathwarden Necromancy: gear and manual spender bar
A named tier 70 Necromancy set with death guard, skull lantern, Deathwarden armour, conjures and explicit Necrosis/Soul spending.
Open configuration →Combat styles and skill families
Melee
Close-range physical damageDual-wield and two-handed weapons enable different abilities.
Ranged
Ranged physical damageBow/crossbow choice and ammunition interact with the ability plan.
Magic
Spells and magical abilitiesThe equipped staff or wand set and chosen spell determine the casting setup.
Necromancy
Necrotic attacks and conjuresDeath guard, skull lantern, Necrosis and Residual Souls form a separate resource loop.
Four combat styles, different loadouts
Compare mechanics and preparation rather than assigning an unsupported global S tier.
Necromancy
Conjures and resource spendersTrack Necrosis and souls beside the normal action bar.
- Strengths
- Explicit builder/spender loop
- Considerations
- Talent and equipment quest prerequisites
Melee
Close-range weaponsWeapon configuration determines usable attacks.
- Strengths
- Direct close-range engagement
- Considerations
- Position and weapon requirements
Ranged
Distance and ammunitionAmmunition and weapon effects support specific interactions.
- Strengths
- Ranged attack access
- Considerations
- Consumable and equipment assumptions vary
Learning and progression guides
RuneScape beginner guide: skills, quests and readable combat bars
Organise RuneScape progression with useful quest goals, a matching weapon setup and readable combat controls before attempting harder PvM.
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