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Ravendawn · OPMETABUILD

Ravendawn: Eight archetypes and exact Archery RavenCard pairs

Ravendawn: Eight archetypes and exact Archery RavenCard pairs. Compare their roles and mechanics, then open the available detailed configurations to see exact selections.

Ravendawn builds are combinations of three Archetypes rather than permanent classes selected once at character creation. That freedom makes it useful to define a job for every branch you take: primary damage, recovery, defence or utility. A recognisable combination name is less useful than knowing which skills make the three parts work together in the activity you chose.

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Three selected archetypes form a class from eight available archetypes. The Fighter example uses Archery, Warfare and Protection. Its detailed package below fixes six Archery actions and the RavenCard paired with each; additional branch allocations and skill upgrades are separate from this equipped-action configuration.

Eight archetypes and exact Archery RavenCard pairs

Archery

Ranged weapon attacks

Ranged attacks, movement and skill-specific RavenCard decisions.

Warfare

Physical combat

Physical attacks and offensive/sustain tools depend on the selected skills.

Protection

Defence and threat

Defensive and enemy-management choices support a frontline plan.

Shadow

Conditional attacks

Ambush, stealth and conditional effects form a separate skill route.

Holy

Healing magic

Healing and holy spell choices require a compatible stat plan.

Spiritual

Support magic

Support effects and resource tools complement other archetypes.

Witchcraft

Curses and weakening

Weakening effects and occult spell choices change the damage plan.

Wizardry

Elemental magic

Fire and ice spell choices form distinct elemental packages.

Builds