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Ravendawn · OPMETABUILD

Ravendawn: builds, classes and role comparison

Find Ravendawn builds with exact selections, eight archetypes and exact Archery RavenCard pairs and role comparison. Choose a configuration for your activity.

Ravendawn builds are combinations of three Archetypes rather than permanent classes selected once at character creation. That freedom makes it useful to define a job for every branch you take: primary damage, recovery, defence or utility. A recognisable combination name is less useful than knowing which skills make the three parts work together in the activity you chose.

Three selected archetypes form a class from eight available archetypes. The Fighter example uses Archery, Warfare and Protection. Its detailed package below fixes six Archery actions and the RavenCard paired with each; additional branch allocations and skill upgrades are separate from this equipped-action configuration.

Choose a detailed configuration

Eight archetypes and exact Archery RavenCard pairs

Archery

Ranged weapon attacks

Ranged attacks, movement and skill-specific RavenCard decisions.

Warfare

Physical combat

Physical attacks and offensive/sustain tools depend on the selected skills.

Protection

Defence and threat

Defensive and enemy-management choices support a frontline plan.

Shadow

Conditional attacks

Ambush, stealth and conditional effects form a separate skill route.

Holy

Healing magic

Healing and holy spell choices require a compatible stat plan.

Spiritual

Support magic

Support effects and resource tools complement other archetypes.

Explore the full roster →

Archetype roles within a three-part class

A comparison of functions and trade-offs, without a numerical performance ranking.

Archery / Warfare / Protection

Fighter physical route

The featured ranged package uses the Archery actions of this combination.

Strengths
Weapon-based damage with defensive branch options
Considerations
The other two trees still need a deliberate point plan

Holy / Spiritual

Healing and support branches

Their selected spells support a different resource and equipment plan.

Strengths
Dedicated recovery and support options
Considerations
Adding one branch does not complete a healer build

Wizardry / Witchcraft

Spell-oriented branches

Elemental and weakening spells are distinct from this physical shot package.

Strengths
Different spell interactions
Considerations
Do not transfer Might priorities to every spell

Open the complete comparison →

Learning and progression guides