Mortal Online 2 uses character attributes and learned skill paths rather than exclusive combat classes. These are actual families and released schools, not an exhaustive list of every secondary skill.
Classless combat, magic and production paths
Melee weapons
Directional physical combatSwords, axes, blunt and other weapon skills require the appropriate weapon, spacing and defensive practice.
Archery
Bow and ammunition playBow choice, ammunition and aiming are a separate equipment project from spellcasting.
Ecumenical Spells
Direct magic and recoverySpurt, Purify, Lesser Heal and further learned spells consume their required reagents.
Spiritism
Spirit-world magicA distinct learned spell school; do not assume its book or spells arrive with a basic Ecumenical kit.
Necromancy
Necromantic spell pathSeparate spell acquisition and its own supporting requirements.
Elementalism
Elemental spell systemUses its own spell progression rather than the Ecumenical hotbar below.
Taming and creature skills
Creature handlingTaming, control and supporting creature skills form a different allocation project.
Production skills
Extraction, crafting and tradeWeapon/armour production, extraction and other professions are skill systems, not combat classes.
Builds
Mortal Online 2: eight-spell Ecumenical support kit
Prepare an MO2 Ecumenical hotbar with eight named spells, a scribed book, explicit reagent families and a clear distinction between live and PTR rules.
Open configuration →