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Age of Conan: Unchained · OPMETABUILD

Age of Conan: Unchained: All 12 classes across four archetypes

Age of Conan: Unchained: All 12 classes across four archetypes. Compare their roles and mechanics, then open the available detailed configurations to see exact selections.

Age of Conan: Unchained builds connect class Feats, weapon dependent combos, directional combat and Alternate Advancement; this is not Conan Exiles.

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Choose a real class first, then a role-specific feat configuration. Soldiers, Priests, Rogues and Mages each contain three classes; a Soldier’s damage setup and a prepared tank setup are different decisions.

All 12 classes across four archetypes

Guardian

Soldier; armour tank

Shield or polearm paths change the combo and defensive approach.

Dark Templar

Soldier; dark-magic tank

Combines weapon actions with magical procs and life-tap mechanics.

Conqueror

Soldier; tank or melee damage

Brute and Carnage serve different jobs; dual-wield damage is not the same kit as a prepared group tank.

Priest of Mitra

Priest; healing and holy magic

A healer with its own holy attack and utility selection.

Tempest of Set

Priest; healing and electrical magic

Its electrical toolkit creates different range and positioning decisions from Mitra.

Bear Shaman

Priest; melee healing

Weapon combos and healing interact rather than following a stationary caster bar.

Assassin

Rogue; close-range damage

A damage-oriented melee option with its own resource and burst choices.

Barbarian

Rogue; melee damage

Its weapon paths and damage-state management differ from Soldier tanking.

Ranger

Rogue; ranged weapons

Choose ranged positioning instead of importing a melee combo sequence.

Demonologist

Mage; elemental casting

A caster path distinct from Necromancer minion management.

Necromancer

Mage; dark spells and minions

Pet and spell choices need their own configuration.

Herald of Xotli

Mage; melee and transformation

Combines magical identity with close-range weapon combat.

Builds