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Age of Conan: Unchained · OPMETABUILD

Age of Conan: Unchained: Age of Conan Conqueror: Carnage dual-wield PvE kit

Age of Conan: Unchained: Set up the named Carnage weapon pair, Breach, Whirlwind, Bloodbath VII, Bloody Hack VI, Rend Flesh, Bladeweave and Soldier utility.

Age of Conan: Unchained builds connect class Feats, weapon dependent combos, directional combat and Alternate Advancement; this is not Conan Exiles.

OPMetaBuildReviewed 2026-10-17Detailed configuration

A reproducible action-and-weapon kit for an already unlocked Carnage character. It puts the actual attacks on the page and distinguishes the damage job from a Brute tank’s weapon-swapping duties.

Activity
Level-80 PvE melee damage with a separate group tank
Edition / reference
Age of Conan: Unchained; dated community Carnage action configuration, checked October 2026. Exact combo ranks come from the historical level-80 reference.
Named choices
12

Configuration and exact selections

Class and damage path
Conqueror — Carnage

Use a learned Carnage damage loadout, not a Brute tank layout.

Main hand
One-handed edged sword

Use a level-appropriate sword for the dual-wield kit.

Off hand
One-handed edged sword

Equip an actual second weapon so offhand-related actions have the intended setup.

Armour
Heavy armour

Keep the class’s usable heavy-armour baseline; damage role still needs encounter survival.

Opening debuff
Breach

Make the debuff available before the next damaging cycle.

Primary cycle attack
Whirlwind

The selected named Carnage combo.

Bleed combo
Bloodbath VII

The dated level-80 reference uses rank VII; do not replace it with a tanking combo automatically.

Filler combo
Bloody Hack VI

The named rank in the reference’s damage loop.

Damage action 1
Rend Flesh

Use during a genuine attack window, not while running away from the target.

Damage action 2
Bladeweave

Maintain its relevant damage effect while dual wielding.

Emergency feat action
Cunning Deflection

Select its feat access before expecting the action on the bar.

Soldier AA utility
Resolve

Learn and equip it for encounters that require clearing a Wrack.

How to use this setup

  1. Equip two one-handed edged weapons and select the learned Carnage damage loadout.
  2. Keep Bladeweave active and use Breach to prepare the target.
  3. Use Whirlwind and Bloodbath VII, timing Rend Flesh for an attack window that can connect.
  4. Use Bloody Hack VI between the important cooldowns, returning to Breach/Whirlwind as they become available.
  5. Use Cunning Deflection for the intended incoming danger; use equipped Resolve when a removable Wrack requires it, rather than treating it as a generic heal.

Priorities and progression

  • Use weapon damage, Strength and the relevant physical offensive ratings for this dual-wield role.
  • Check Hit Rating against the actual encounter before putting every upgrade into critical damage.
  • Maintain Constitution/HP and mitigation appropriate to the activity; taking the damage role does not remove incoming mechanics.
  • No contemporary raid parse, universal hit cap or item-market cost is inferred from the historical configuration.

How the selected kit works

Dual wielding is the equipment decision behind the selected Carnage cycle. A long two-handed tank rotation using Guard of Dancing Steel and Feint Attack is a different configuration even though it belongs to the same class. Complete the directional inputs and combo finisher instead of interpreting each combo name as a single instant spell. The selected ranks give the reader a concrete historical baseline; learning a different rank or changing feats requires checking its actual steps and interaction on the character.

Requirements and scope

Requires level 80, the stated combos, learned Carnage feat actions and the relevant AA access. This page supplies the reproducible combat kit; it does not claim a complete current raid item set or all feat-node allocations.