Choose a real class first, then a role-specific feat configuration. Soldiers, Priests, Rogues and Mages each contain three classes; a Soldier’s damage setup and a prepared tank setup are different decisions.
All 12 classes across four archetypes
Guardian
Soldier; armour tankShield or polearm paths change the combo and defensive approach.
Dark Templar
Soldier; dark-magic tankCombines weapon actions with magical procs and life-tap mechanics.
Conqueror
Soldier; tank or melee damageBrute and Carnage serve different jobs; dual-wield damage is not the same kit as a prepared group tank.
Priest of Mitra
Priest; healing and holy magicA healer with its own holy attack and utility selection.
Tempest of Set
Priest; healing and electrical magicIts electrical toolkit creates different range and positioning decisions from Mitra.
Bear Shaman
Priest; melee healingWeapon combos and healing interact rather than following a stationary caster bar.
Assassin
Rogue; close-range damageA damage-oriented melee option with its own resource and burst choices.
Barbarian
Rogue; melee damageIts weapon paths and damage-state management differ from Soldier tanking.
Ranger
Rogue; ranged weaponsChoose ranged positioning instead of importing a melee combo sequence.
Demonologist
Mage; elemental castingA caster path distinct from Necromancer minion management.
Necromancer
Mage; dark spells and minionsPet and spell choices need their own configuration.
Herald of Xotli
Mage; melee and transformationCombines magical identity with close-range weapon combat.
Builds
Age of Conan Conqueror: Carnage dual-wield PvE kit
Set up the named Carnage weapon pair, Breach, Whirlwind, Bloodbath VII, Bloody Hack VI, Rend Flesh, Bladeweave and Soldier utility.
Open configuration →