This is an explicit shield-oriented tank configuration with a long-term five-artifact target. Rank 160 is the plan’s stated progression goal, not a claim that a fresh level-30 character owns it or that the setup is the strongest Elite loadout.
- Activity
- Regular group PvE tanking, level 30+ progression
- Edition / reference
- Five artifact slots released May 2025; second tray and Power Arrays are separate 2026 systems. Core Ice kit reference reviewed October 2026.
- Named choices
- 12
Configuration and exact selections
- Power and role
- Ice — Tank Role
Equip Tank-role gear for the relevant CR.
- Tray 1 / slot 1
- Inescapable Storm
The area-pull selection for ordinary groups.
- Tray 1 / slot 2
- Frost Snipe
Dedicated single-target taunt when the encounter requires it.
- Tray 1 / slot 3
- Reflection
Personal shielding in the rotation.
- Tray 1 / slot 4
- Winter Ward
A separate defensive response; avoid wasting every shield simultaneously.
- Tray 1 / slot 5
- Shatter Restraints
Group breakout/defensive utility.
- Tray 1 / slot 6
- Hard-Light Shield
Learn the Iconic ability; this is not an Ice-only unlock.
- Artifact slot 1
- Manacles of Force — planned rank 160
A shield-oriented tank artifact target.
- Artifact slot 2
- Mystic Symbol of the Seven — planned rank 160
A named tank-survival artifact choice.
- Artifact slot 3
- Everyman Prototype — planned rank 160
A named defensive artifact choice.
- Artifact slot 4
- Lazarus Pit Water — planned rank 160
A recovery-oriented choice; its cooldown is not a substitute for mechanics.
- Artifact slot 5
- Dilustel Refractor — planned rank 160
Pairs a named group-support artifact with the pull-based tank role.
How to use this setup
- Switch to Tank Role, equip the selected role gear and learn Hard-Light Shield.
- Pull an appropriate enemy group with Inescapable Storm and establish positioning.
- Use Reflection, Winter Ward and Hard-Light Shield as separate responses to incoming pressure.
- Use Frost Snipe when a specific boss must remain on your stronger single-target taunt.
- Use Shatter Restraints for the relevant control problem; keep the group and encounter’s positioning requirements visible.
Priorities and progression
- Prioritise the encounter’s Dominance requirement, then usable Health and shielding support rather than copying a damage-role Might plan.
- Artifact effects depend on actual rank; the named set explicitly targets rank 160 and occupies all five slots.
- Power Array augments and the second tray are not additional base powersets or required purchases for this core tray.
How the selected kit works
The two taunts solve different jobs: pulling ordinary enemies and maintaining a dedicated target are not interchangeable mechanics. Spread defensive activations across the incoming pattern instead of pressing every shield at once. The modern game has five artifact slots, so an old three-artifact screenshot is incomplete as an equipment target. The second tray can be expanded separately once this first tray is familiar.
