Compare the functions described below within this edition. This is not a current damage ranking.
How to read this comparison
- Function, resource use and equipment compatibility.
- No unsupported S-tier or measured performance claim.
Role comparison
Melee weapons
Directional physical combatSwords, axes, blunt and other weapon skills require the appropriate weapon, spacing and defensive practice.
Archery
Bow and ammunition playBow choice, ammunition and aiming are a separate equipment project from spellcasting.
Ecumenical Spells
Direct magic and recoverySpurt, Purify, Lesser Heal and further learned spells consume their required reagents.
Spiritism
Spirit-world magicA distinct learned spell school; do not assume its book or spells arrive with a basic Ecumenical kit.
Necromancy
Necromantic spell pathSeparate spell acquisition and its own supporting requirements.
Elementalism
Elemental spell systemUses its own spell progression rather than the Ecumenical hotbar below.
Taming and creature skills
Creature handlingTaming, control and supporting creature skills form a different allocation project.
Production skills
Extraction, crafting and tradeWeapon/armour production, extraction and other professions are skill systems, not combat classes.
