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Flyff Universe: All job branches, from Vagrant to third jobs

Flyff Universe: All job branches, from Vagrant to third jobs. Compare their roles and mechanics, then open the available detailed configurations to see exact selections.

Gala Lab’s browser-based Flyff Universe, published by Wemade Connect. This is separate from Flyff PC and Flyff Legacy; FWC event servers may have temporary progression and transfer conditions.

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The roster includes Vagrant, four first jobs, eight second jobs and the eight live third-job branches. The setup below is an explicitly earlier Knight configuration.

All job branches, from Vagrant to third jobs

Vagrant

Starting job

The starting stage before the four first-job branches.

Mercenary

Melee first job

Knight → Templar; Blade → Slayer. First job at 15, second job at 60, third-job stage at 165.

Assist

Support or knuckle combat

Ringmaster → Seraph; Billposter → Forcemaster. First job at 15, second job at 60, third-job stage at 165.

Magician

Magic branches

Psykeeper → Mentalist; Elementor → Arcanist. First job at 15, second job at 60, third-job stage at 165.

Acrobat

Yo-yo or bow branches

Jester → Harlequin; Ranger → Crackshooter. First job at 15, second job at 60, third-job stage at 165.

Knight

Two-handed AoE; advances to Templar

Blade

Dual-weapon damage; advances to Slayer

Ringmaster

Healing and buffs; advances to Seraph

Billposter

Knuckle fighting; advances to Forcemaster

Psykeeper

Wand magic; advances to Mentalist

Elementor

Staff magic; advances to Arcanist

Jester

Yo-yo fighting; advances to Harlequin

Ranger

Bow fighting; advances to Crackshooter

Templar

Third-job Knight branch

Slayer

Third-job Blade branch

Seraph

Third-job Ringmaster branch

Forcemaster

Third-job Billposter branch

Mentalist

Third-job Psykeeper branch

Arcanist

Third-job Elementor branch

Harlequin

Third-job Jester branch

Crackshooter

Third-job Ranger branch

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