The roster includes Vagrant, four first jobs, eight second jobs and the eight live third-job branches. The setup below is an explicitly earlier Knight configuration.
Choose a detailed configuration
Flyff Universe Knight 65: Guardian Big Axe Power Stomp
Reproduce a level-65 Flyff Universe AoE Knight with Guardian Big Axe, Power Stomp prerequisites, Guard, axe skills and a 50-STA starter split.
Open configuration →All job branches, from Vagrant to third jobs
Vagrant
Starting jobThe starting stage before the four first-job branches.
Mercenary
Melee first jobKnight → Templar; Blade → Slayer. First job at 15, second job at 60, third-job stage at 165.
Assist
Support or knuckle combatRingmaster → Seraph; Billposter → Forcemaster. First job at 15, second job at 60, third-job stage at 165.
Magician
Magic branchesPsykeeper → Mentalist; Elementor → Arcanist. First job at 15, second job at 60, third-job stage at 165.
Acrobat
Yo-yo or bow branchesJester → Harlequin; Ranger → Crackshooter. First job at 15, second job at 60, third-job stage at 165.
Knight
Two-handed AoE; advances to TemplarChoose skills and weapons belonging to this job; the level-65 Knight plan below does not include its later third-job kit.
Compare roles and play patterns
Compare the functions described below within this edition. This is not a current damage ranking.
Vagrant
Starting jobThe starting stage before the four first-job branches.
Mercenary
Melee first jobKnight → Templar; Blade → Slayer. First job at 15, second job at 60, third-job stage at 165.
Assist
Support or knuckle combatRingmaster → Seraph; Billposter → Forcemaster. First job at 15, second job at 60, third-job stage at 165.
Learning and progression guides
Flyff Universe beginner guide: jobs, stats and first leveling route
Learn Flyff Universe controls, choose a job direction and prepare a sensible first leveling setup. Compare solo, support and area attacks before spending stat points or upgrade resources.
Open configuration →