OPMetaBuild
Flyff Universe · OPMETABUILD

Flyff Universe: builds, classes and role comparison

Find Flyff Universe builds with exact selections, all job branches, from Vagrant to third jobs and role comparison. Choose a configuration for your activity.

Gala Lab’s browser-based Flyff Universe, published by Wemade Connect. This is separate from Flyff PC and Flyff Legacy; FWC event servers may have temporary progression and transfer conditions.

The roster includes Vagrant, four first jobs, eight second jobs and the eight live third-job branches. The setup below is an explicitly earlier Knight configuration.

Choose a detailed configuration

All job branches, from Vagrant to third jobs

Vagrant

Starting job

The starting stage before the four first-job branches.

Mercenary

Melee first job

Knight → Templar; Blade → Slayer. First job at 15, second job at 60, third-job stage at 165.

Assist

Support or knuckle combat

Ringmaster → Seraph; Billposter → Forcemaster. First job at 15, second job at 60, third-job stage at 165.

Magician

Magic branches

Psykeeper → Mentalist; Elementor → Arcanist. First job at 15, second job at 60, third-job stage at 165.

Acrobat

Yo-yo or bow branches

Jester → Harlequin; Ranger → Crackshooter. First job at 15, second job at 60, third-job stage at 165.

Knight

Two-handed AoE; advances to Templar

Choose skills and weapons belonging to this job; the level-65 Knight plan below does not include its later third-job kit.

Explore the full roster →

Compare roles and play patterns

Compare the functions described below within this edition. This is not a current damage ranking.

Vagrant

Starting job

The starting stage before the four first-job branches.

Mercenary

Melee first job

Knight → Templar; Blade → Slayer. First job at 15, second job at 60, third-job stage at 165.

Assist

Support or knuckle combat

Ringmaster → Seraph; Billposter → Forcemaster. First job at 15, second job at 60, third-job stage at 165.

Open the complete comparison →

Learning and progression guides