Choose two active combat skills, normally with six abilities from each. The roster below includes the combat category and identifies Fairy Magic as a sub-skill. Beast forms and held items can prevent combinations: selecting two names is not enough to make them compatible.
Choose a detailed configuration
Sword / Psychology solo build: Rage control and self-healing
A named Sword and Psychology bar with Many Cuts, Parry, Soothe, Pep Talk and treasure-effect priorities for solo PvE.
Open configuration →Combat skills and compatible pairings
Animal Handling
Pet commandsTrain and direct a combat animal.
Archery
Ranged weaponBow attacks with ammunition and distance requirements.
Bard
Music and supportInstrument choices affect compatible skill combinations.
Battle Chemistry
Alchemy combatConcoctions and transformations create area effects.
Cow
Beast formCombat skills tied to the cow body.
Crossbow
Ranged weaponCrossbow skills require their own equipment.
Skill pair functions for solo and groups
A comparison of functions and trade-offs, without a numerical performance ranking.
Sword / Psychology
Melee with recoveryRage suppression and a second damage family support a sustained solo plan.
- Strengths
- Parry, Soothe and Pep Talk
- Considerations
- Melee access and Power management
Sword / Shield
Defensive meleeThe shield occupies equipment space that other pairings may need.
- Strengths
- Dedicated defensive tools
- Considerations
- Less room for a separate healing skill
Beast form / Warden
Animal-compatible magicWarden is designed around animals rather than a human held-weapon build.
- Strengths
- A compatible direction for animal progression
- Considerations
- Body and skill restrictions still apply
Learning and progression guides
Project: Gorgon beginner guide: skill pairs, NPCs and exploration
Build a readable Project: Gorgon skill pair, compare compatible equipment, develop NPC relationships and plan exploration without assuming a fixed class route.
Open configuration →