OPMetaBuild
WAKFU · OPMETABUILD

WAKFU: Classes and specializations

WAKFU: Classes and specializations. Compare their roles and mechanics, then open the available detailed configurations to see exact selections.

WAKFU asks you to prepare the tools you bring into a tactical fight.

results shown

WAKFU has eighteen playable classes in this checked roster. Forgelance belongs to DOFUS and is not inserted here. Bellaphone is announced for late 2026. Shared class names do not share the same spell or equipment rules across the two games.

Classes and specializations

Iop

Melee damage and burst preparation

Positioning and damage windows reward committing at the right turn. WAKFU uses its own AP/MP/WP and spell-deck rules.

Cra

Ranged attacks and spacing

Range, firing lines and keeping enemies away support ranged turns. WAKFU uses its own AP/MP/WP and spell-deck rules.

Feca

Protection and glyphs

Defensive tools and ground zones change safe positions. WAKFU uses its own AP/MP/WP and spell-deck rules.

Sram

Traps and stealth

Trap placement and concealed movement prepare later damage. WAKFU uses its own AP/MP/WP and spell-deck rules.

Eniripsa

Healing and support

Restorative and support actions must account for ally positions. WAKFU uses its own AP/MP/WP and spell-deck rules.

Enutrof

Control and ranged utility

Resource management and hindering enemies can create safe attack turns. WAKFU uses its own AP/MP/WP and spell-deck rules.

Ecaflip

Damage and variable effects

Risk and conditional bonuses change the value of a turn. WAKFU uses its own AP/MP/WP and spell-deck rules.

Sadida

Plants, dolls and support

Summons and terrain interactions reward planning beyond one target. WAKFU uses its own AP/MP/WP and spell-deck rules.

Osamodas

Summoning

Summoned creatures add separate positioning and action decisions. WAKFU uses its own AP/MP/WP and spell-deck rules.

Sacrieur

Frontline and displacement

Durability and moving combatants define the frontline role. WAKFU uses its own AP/MP/WP and spell-deck rules.

Xelor

Time and action management

Turn planning and temporal movement matter as much as direct attacks. WAKFU uses its own AP/MP/WP and spell-deck rules.

Pandawa

Carrying and placement

Moving allies or enemies changes which cells and attacks become available. WAKFU uses its own AP/MP/WP and spell-deck rules.

Roublard

Bombs and delayed damage

Bomb placement creates a later detonation plan. WAKFU uses its own AP/MP/WP and spell-deck rules.

Zobal

Masks and protection

Changing mask identity alters support and attack options. WAKFU uses its own AP/MP/WP and spell-deck rules.

Steamer

Machines and positioning

Deployable technology alters attack and support lines. WAKFU uses its own AP/MP/WP and spell-deck rules.

Eliotrope

Portals

Portal geometry changes reach and the team’s movement options. WAKFU uses its own AP/MP/WP and spell-deck rules.

Huppermage

Elemental combinations

Combining elemental effects creates more decisions than one repeated spell. WAKFU uses its own AP/MP/WP and spell-deck rules.

Ouginak

Tracking and melee pressure

Pursuit and close-range commitment frame the attack plan. WAKFU uses its own AP/MP/WP and spell-deck rules.

Builds