The seven starting schools are listed here. Later Astral/Shadow systems, weaving and spell upgrades are additional progression systems rather than extra starting-school slots.
Choose a detailed configuration
Wizard101 Death 26: Vampire and Feint quest deck
Reproduce a level-26 Death deck with exact Vampire, blade, trap, Prism, recovery and Reshuffle counts, plus a separate Tower Shield treasure reserve.
Open configuration →The seven core schools
Fire
Damage over time and fire attacksPrepare for the timing of multi-turn attacks rather than expecting every effect to resolve immediately.
Ice
Defensive tools and ice attacksShields and survival tools need to be balanced with the turns required to finish a fight.
Storm
Direct damage castingRead accuracy and pip costs before relying on a single large hit.
Myth
Summons and myth attacksMinion choices and utility interact with the encounter instead of defining one universal solo deck.
Life
Healing and life attacksA group-healing deck and a solo-damage deck need different card balances.
Death
Drain damage and trapsDrain spells combine damage and personal recovery; Feint also creates a vulnerability on the caster.
Compare roles and play patterns
Compare the functions described below within this edition. This is not a current damage ranking.
Fire
Damage over time and fire attacksPrepare for the timing of multi-turn attacks rather than expecting every effect to resolve immediately.
Ice
Defensive tools and ice attacksShields and survival tools need to be balanced with the turns required to finish a fight.
Storm
Direct damage castingRead accuracy and pip costs before relying on a single large hit.
Learning and progression guides
Wizard101 beginner guide: school, deck, pips and first quests
Choose a Wizard101 school, build a purposeful PvE deck, manage power pips and treasure cards, and prepare training points, equipment and pets.
Open configuration →