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Neverwinter · OPMETABUILD

Neverwinter: Wizard Arcanist single-target powers and Feats

Neverwinter: Exact Arcanist power slots, five Feats and a corrected four-encounter sequence, with the Mod 30 reference clearly separated from current meta claims.

Neverwinter combines Dungeons & Dragons classes with action combat, so a build must be usable while moving and reacting. Begin with a class role you want to practise, then arrange powers around a short sequence. Item Level is useful context for access, but it does not explain whether your selected powers and defensive response work together.

OPMetaBuildReviewed 2026-10-17Detailed configuration

This is the named Arcanist setup from a dated build reference, rewritten as an explicit slot plan. Arcane Conduit occupies Spell Mastery; the other three encounter slots use Repel, Entangling Force and Disintegrate. The sequence deliberately does not add Ray of Enfeeblement as a fifth encounter power. Gear and balance changes after the reference require rechecking rather than relabelling this a latest-patch ranking.

Activity
PvE single-target boss encounters
Edition / reference
Published Mod 30: As Above, So Below configuration (February 2025), checked 2026-10-17; dated power snapshot
Named choices
15

Configuration and exact selections

At-will 1
Ray of Frost

A named filler while encounter powers recover.

At-will 2
Storm Pillar

Second selected at-will, not another encounter slot.

Spell Mastery
Arcane Conduit

Uses the mastery slot in this snapshot.

Encounter 1
Repel

The selected single-target option.

Encounter 2
Entangling Force

Selected alongside Disintegrate for the target plan.

Encounter 3
Disintegrate

A named direct-damage encounter.

Daily 1
Arcane Empowerment

Primary boss daily in the reference.

Daily 2
Arcane Singularity

A separate area/control option, not the default boss button.

Class feature 1
Storm Spell

Select the stated Arcanist feature.

Class feature 2
Orb of Imposition

Second selected feature from the reference.

Feat 1
Spell Twisting

Named first Feat choice.

Feat 2
Assailing Force

Named second Feat choice.

Feat 3
Chaos Magic

Named third Feat choice.

Feat 4
Striking Advantage

Named fourth Feat choice.

Feat 5
A Step Above Mastery

Named final Feat choice.

How to use this setup

  1. Begin with Arcane Conduit on Spell Mastery, then Entangling Force and Disintegrate.
  2. Use Repel as the selected fourth encounter contribution when positioning allows.
  3. Activate Arcane Empowerment for a safe boss damage window; continue the equipped encounter cycle.
  4. Use Ray of Frost between available encounters. Do not insert an unselected fifth encounter into the rotation.

Priorities and progression

  • The dated reference allocates ability score increases to Intelligence and Dexterity.
  • Prioritise Power and Combat Advantage, then Critical Strike and Critical Severity; inspect the actual percentage and rating budget at your item level.
  • Do not buy a complete historical best-in-slot list without checking what statistics your character already has.

Keep the boss window practical

The point of an encounter sequence is to fit the powers that are actually equipped into a safe attack window. If the boss is moving or becomes untargetable, preserve the important daily rather than executing a written order into empty space. Resume from the cooldowns you have, not an imaginary reset.

Change slots explicitly for packs

The reference offers Icy Terrain and Steal Time for area combat. Those are swaps for Repel and Entangling Force, not extra buttons that can coexist with every boss selection. Save a separate area loadout if you use those alternatives and check the active configuration before entering an encounter.

Requirements and scope

Wizard with Arcanist unlocked; dated Mod 30 PvE power/Feat setup. This page does not claim a current endgame DPS ranking, a complete contemporary gear set or identical balance on every platform.