A reproducible early sword kit, built around Aura-supported basic attacks and a balanced ordinary stat split. It deliberately avoids claiming that one early weapon or buff is appropriate for every later map.
- Activity
- Level 30+ ordinary questing and monster combat
- Edition / reference
- Gameforge Metin2 core Body Warrior/item mechanics, reviewed October 2026; not a Yohara or current endgame ranking.
- Named choices
- 8
Configuration and exact selections
- Class path
- Warrior → Body
Choose the Body trainer path.
- Weapon
- Full Moon Sword, level 30+
A named early sword; inspect Average Damage when comparing copies.
- Core buff
- Aura of the Sword
First mastery priority for the sword auto-attack plan.
- Speed buff
- Berserk
Use only when its defensive tradeoff is manageable.
- Area attack
- Sword Spin
A named active choice for surrounding targets.
- Direct attack
- Three-Way Cut
Use inside a safe melee opening.
- Approach
- Dash
Keep available for reaching the selected enemy.
- Ordinary stat allocation
- STR : VIT = 1 : 1; no assigned INT or DEX in this template
Balanced early distribution; excludes Sung Ma/Conqueror systems.
How to use this setup
- Equip Full Moon Sword once the level requirement is met; select Body at the class trainer.
- Activate Aura of the Sword before fighting.
- Use Berserk only when incoming damage remains controllable.
- Use Dash to close, then basic attacks; add Sword Spin or Three-Way Cut inside a safe opening.
Priorities and progression
- Allocate new ordinary stat points alternately to STR and VIT for this starter template.
- Prioritise Aura mastery, then develop Berserk; keep the named attacks learned before extending their ranks.
- Compare Average Damage for this basic-attack sword plan; item improvement level alone does not describe its bonuses.
How the selected kit works
Aura and Berserk serve different purposes: the first supports attack value, while the second changes attack pacing with a survival tradeoff. Begin with a small pull and evaluate how long you remain exposed. If Berserk makes the fight unstable, leave it inactive rather than compensating with a larger pull. This setup names a functional early kit, not a promise that an unupgraded sword beats every alternative.
