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Dungeons & Dragons Online: Paladin build-route comparison

Dungeons & Dragons Online: A comparison of functions and trade-offs, without a numerical performance ranking.

Dungeons & Dragons Online rewards planning because class levels, feats, skills and enhancement choices are connected. A first character is easier to understand when it has one main combat approach. Decide what you want to use in a dungeon before distributing points across several unrelated possibilities, and check the requirements of later choices before accepting the next level.

results shown

A comparison of functions and trade-offs, without a numerical performance ranking.

Heroic melee progression · Original Paladin versus alternate route constraints, not a current legendary tier list

How to read this comparison

  • Compare the named activity, resource demands and equipment constraints.
  • Entries are not ordered by strength; no current universal meta is asserted.

Role comparison

Strength THF Paladin

Heroic area melee

Uses base Strength and the two-handed feat line shown here.

Strengths
No universal tree conversion required
Considerations
Requires enough base Strength for Feats

Charisma-based Paladin

Alternative stat conversion

Needs its own source of Charisma-to-attack/damage and a compatible feat plan.

Strengths
Can align offensive and class-support statistics
Considerations
Unlocks and point costs cannot be assumed free

Sacred Fist

Paladin archetype

Changes the original class toolkit and equipment assumptions.

Strengths
A different martial route
Considerations
This original Paladin list is not automatically transferable