Choose the team’s damage, placement and protection needs. This comparison does not invent a global S/A class ranking.
How to read this comparison
- Compare function, execution and activity requirements; no unsupported universal power ranking.
Role comparison
Iop
Melee damage and burst preparationPositioning and damage windows reward committing at the right turn.
Cra
Ranged attacks and spacingRange, firing lines and keeping enemies away support ranged turns.
Feca
Protection and glyphsDefensive tools and ground zones change safe positions.
Eniripsa
Healing and supportRestorative and support actions must account for ally positions.
Pandawa
Carrying and placementMoving allies or enemies changes which cells and attacks become available.
Roublard
Bombs and delayed damageBomb placement creates a later detonation plan.
Eliotrope
PortalsPortal geometry changes reach and the team’s movement options.
Huppermage
Elemental combinationsCombining elemental effects creates more decisions than one repeated spell.