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Wizard101 Death 26: Vampire and Feint quest deck

Wizard101: Reproduce a level-26 Death deck with exact Vampire, blade, trap, Prism, recovery and Reshuffle counts, plus a separate Tower Shield treasure reserve.

A turn-based deckbuilding MMO. School choice, pip economy and purposeful spell decks shape progression more than a conventional action-game rotation.

OPMetaBuildReviewed 2026-10-17Detailed configuration

A ten-card main deck with two consumable shields in reserve. The named drains remain easy to draw, with a Prism and reshuffle response for fights that require them.

Activity
Level 26+ PvE quests and ordinary bosses
Edition / reference
PC English Wizard101; core Death spell and pip mechanics reviewed October 2026. Not ranked PvP or a spellement-branch build.
Named choices
10

Configuration and exact selections

School and stage
Death, level 26+

Complete the relevant school quests and train the listed spells first.

Main hit
Vampire ×2

Four-pip Death drain; two copies provide a second attack.

Low-cost hit
Ghoul ×1

A lower-pip drain for a small remaining health total.

Blade
Deathblade ×2

Self support before a Death hit; the same ordinary blade does not stack with itself.

Trap
Death Trap ×1

A separate target modifier from the blade.

Boss trap
Feint ×1

Adds a target trap and a separate trap on yourself; use deliberately.

Death resistance answer
Death Prism ×1

Use before the hit when converting its damage is appropriate.

Recovery
Pixie ×1

An off-school heal: do not count Death power pips as doubled Life pips.

Card reserve
Reshuffle ×1

Train the spell if using this main-deck arrangement; costs differ from the treasure-card version.

Side-deck defence
Tower Shield Treasure Card ×2

Consumable side-deck reserve; no five-point Ice training route assumed.

How to use this setup

  1. Equip the ten-card main deck; place the two Tower Shield treasure cards in the side deck.
  2. Against a suitable target, apply Deathblade and build the usable pips for Vampire.
  3. For a tougher target, add Death Trap or Feint only when the extra setup turn and self-trap risk are acceptable.
  4. Against Death resistance, prepare Death Prism before the intended hit and inspect competing shields or traps.
  5. Use Vampire to damage and recover; Ghoul can finish a smaller target. Keep Reshuffle for a genuinely exhausted deck.

Priorities and progression

  • Main deck total: 2 Vampire + 1 Ghoul + 2 Deathblade + 1 Death Trap + 1 Feint + 1 Death Prism + 1 Pixie + 1 Reshuffle = 10 cards.
  • Prioritise usable Death damage, accuracy, health and power-pip chance for this stage; no level-26 critical target is invented.
  • Treasure cards are consumed and must be replenished.

How the selected kit works

The deck’s compactness is a choice for ordinary questing, not a rule for advanced or PvP encounters. Feint is powerful but creates a second trap on you, so using it on a weak enemy can add risk without saving a turn. A Death power pip supports Death attacks efficiently; it is not automatically worth two pips for Pixie or the Balance Reshuffle. The consumable shield reserve avoids silently requiring the full Ice training path.

Requirements and scope

Requires the listed Death school unlocks, Feint at level 26, Pixie access, trained Reshuffle and purchased Tower Shield treasure cards. No paid pet or special spellment upgrade is required.