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Flyff Universe · OPMETABUILD

Flyff Universe: Compare roles and play patterns

Flyff Universe: Compare the functions described below within this edition. This is not a current damage ranking.

Gala Lab’s browser-based Flyff Universe, published by Wemade Connect. This is separate from Flyff PC and Flyff Legacy; FWC event servers may have temporary progression and transfer conditions.

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Compare the functions described below within this edition. This is not a current damage ranking.

Role selection and the published setup’s activity · Edition-specific mechanics reviewed 2026-10-17; no universal meta ordering

How to read this comparison

  • Function, resource use and equipment compatibility.
  • No unsupported S-tier or measured performance claim.

Role comparison

Vagrant

Starting job

The starting stage before the four first-job branches.

Mercenary

Melee first job

Knight → Templar; Blade → Slayer. First job at 15, second job at 60, third-job stage at 165.

Assist

Support or knuckle combat

Ringmaster → Seraph; Billposter → Forcemaster. First job at 15, second job at 60, third-job stage at 165.

Magician

Magic branches

Psykeeper → Mentalist; Elementor → Arcanist. First job at 15, second job at 60, third-job stage at 165.

Acrobat

Yo-yo or bow branches

Jester → Harlequin; Ranger → Crackshooter. First job at 15, second job at 60, third-job stage at 165.

Knight

Two-handed AoE; advances to Templar

Choose skills and weapons belonging to this job; the level-65 Knight plan below does not include its later third-job kit.

Blade

Dual-weapon damage; advances to Slayer

Choose skills and weapons belonging to this job; the level-65 Knight plan below does not include its later third-job kit.

Ringmaster

Healing and buffs; advances to Seraph

Choose skills and weapons belonging to this job; the level-65 Knight plan below does not include its later third-job kit.

Billposter

Knuckle fighting; advances to Forcemaster

Choose skills and weapons belonging to this job; the level-65 Knight plan below does not include its later third-job kit.

Psykeeper

Wand magic; advances to Mentalist

Choose skills and weapons belonging to this job; the level-65 Knight plan below does not include its later third-job kit.

Elementor

Staff magic; advances to Arcanist

Choose skills and weapons belonging to this job; the level-65 Knight plan below does not include its later third-job kit.

Jester

Yo-yo fighting; advances to Harlequin

Choose skills and weapons belonging to this job; the level-65 Knight plan below does not include its later third-job kit.

Ranger

Bow fighting; advances to Crackshooter

Choose skills and weapons belonging to this job; the level-65 Knight plan below does not include its later third-job kit.

Templar

Third-job Knight branch

Choose skills and weapons belonging to this job; the level-65 Knight plan below does not include its later third-job kit.

Slayer

Third-job Blade branch

Choose skills and weapons belonging to this job; the level-65 Knight plan below does not include its later third-job kit.

Seraph

Third-job Ringmaster branch

Choose skills and weapons belonging to this job; the level-65 Knight plan below does not include its later third-job kit.

Forcemaster

Third-job Billposter branch

Choose skills and weapons belonging to this job; the level-65 Knight plan below does not include its later third-job kit.

Mentalist

Third-job Psykeeper branch

Choose skills and weapons belonging to this job; the level-65 Knight plan below does not include its later third-job kit.

Arcanist

Third-job Elementor branch

Choose skills and weapons belonging to this job; the level-65 Knight plan below does not include its later third-job kit.

Harlequin

Third-job Jester branch

Choose skills and weapons belonging to this job; the level-65 Knight plan below does not include its later third-job kit.

Crackshooter

Third-job Ranger branch

Choose skills and weapons belonging to this job; the level-65 Knight plan below does not include its later third-job kit.