Albion has no permanent character class. The equipped weapon supplies its Q/W/E kit and mastery line; armour supplies additional actives. These are the weapon families, not a list of mutually exclusive character classes.
Weapon families and roles
Swords
Mobile melee damageSwords build melee momentum and combine attacks with movement; the exact E belongs to the equipped sword.
Axes
Sustained melee pressureAxes combine repeated melee hits with bleed pressure; different axes change sustain and area reach.
Maces
Frontline controlMaces bring displacement and control to a frontline engagement rather than only basic-attack damage.
Hammers
Stuns and disruptionHammers use stun and disruption windows to organise a group attack.
Crossbows
Ranged physical damageCrossbows include committed ranged casts and channels; protect the firing window.
War Gloves
Mobile melee combinationsWar Gloves chain movement and melee combinations, with the selected pair determining the finish.
Bows
Ranged attacks and spacingBows vary between repeated shots, area pressure and mobile attacks; regular Bow is a distinct item.
Spears
Reach and flexible meleeSpears use reach and stacking melee pressure; their unique E determines the main engagement tool.
Daggers
Melee burst and target accessDaggers focus access and a prepared burst window, which differs between one-handed and paired weapons.
Quarterstaves
Mobility and controlQuarterstaves combine movement with control and can relocate a fight rather than merely trade hits.
Nature Staffs
Healing over timeNature Staffs maintain healing effects over time; timing applications matters before incoming damage.
Fire Staffs
Magic damage and area pressureFire Staffs place direct fire damage and area pressure; enemy movement changes how much connects.
Holy Staffs
Direct healing and protectionHoly Staffs provide direct healing patterns whose target count depends on the selected staff.
Arcane Staffs
Support and disruptionArcane Staffs protect, alter or disrupt a fight through utility rather than replacing dedicated healing.
Frost Staffs
Magic damage and slowsFrost Staffs combine magical damage with slowing and control effects to manage distance.
Cursed Staffs
Damage over timeCursed Staffs build persistent damage and pressure; the chosen staff changes how effects are delivered.
Shapeshifter Staffs
Form-based combatShapeshifter Staffs alternate a human skill kit and a weapon-specific creature form.
Builds
Regular Bow and Mercenary Jacket: complete solo PvE loadout
Equip a named T4 Bow package with Multishot, Ray of Light, Enchanted Quiver, Bloodlust, food and a complete combat sequence.
Open configuration →