Compare AION 2 weapon styles, party contributions and positioning demands before choosing a class. Brawler carries a separate Korea/Taiwan service context.
How to read this comparison
- Weapon, role and resource mechanics.
- Strengths and positioning requirements, without a universal damage ranking.
- Regional availability is distinct from class power.
Role comparison
Templar
Sword and shield · tankControls the front line and protects the party with shield-based defence. Choose it for managing enemy attention and positioning.
- Strengths
- Party protection and a durable front line.
- Considerations
- Tank mechanics require active positioning and encounter awareness.
Gladiator
Greatsword · melee damageUses a two-handed greatsword for direct melee pressure and attacks against groups. Keep a route out of enemy ground effects.
- Strengths
- Close-range pressure and multi-target coverage.
- Considerations
- Melee uptime depends on reaching the target safely.
Assassin
Dual blades · melee burstUses short-range combinations and target access to concentrate damage. Plan the entry together with a way to disengage.
- Strengths
- Focused melee burst and target pursuit.
- Considerations
- Punishes poorly timed entries into enemy control.
Ranger
Bow · ranged physical damageApplies bow pressure from range. Spacing and a clear firing lane matter when enemies can close the gap.
- Strengths
- Physical pressure while controlling distance.
- Considerations
- Maintaining range becomes harder under pursuit.
Sorcerer
Spellbook · ranged magicCombines ranged spells with control to create casting opportunities. Track dangerous mechanics while committing to a spell.
- Strengths
- Spell damage and control from range.
- Considerations
- Casting commitments make timing and position important.
Spiritmaster
Orb · spirits and magic damageCombines spirit commands with the caster’s own magical actions. Manage the summoned companion rather than treating the kit as an ordinary spell bar.
- Strengths
- Spirit-supported pressure and utility.
- Considerations
- Adds companion management to encounter mechanics.
Cleric
Warhammer and guard · healingProvides direct healing, recovery and emergency support while keeping offensive options for safe windows. The published Cleric page includes equipment variants and named skill priorities.
- Strengths
- Healing and emergency party recovery.
- Considerations
- Must balance personal survival, healing and safe damage windows.
Chanter
Staff · melee supportCombines staff attacks with party support. It suits players who want to contribute from melee while maintaining supportive effects.
- Strengths
- Melee participation with supportive effects.
- Considerations
- Support duties do not remove melee positioning requirements.
Brawler
Gauntlets · KR/TW Chapter 1Basic attacks and active skills build Rage; reaching the required gauge triggers Rampage. Added to the Korean and Taiwanese Chapter 1 service; check availability in your regional client.
- Strengths
- Front-line combinations and charges in its supported service.
- Considerations
- Regional availability and Rage timing must be checked.
