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AION 2 · OPMETABUILD

Aion 2 class roles: tank, damage, healing and support

Compare AION 2 weapon styles, party contributions and positioning demands before choosing a class. Brawler carries a separate Korea/Taiwan service context.

Globally launched on 5 October 2026. Existing class and equipment guides remain available; the region and patch context of a build still matters.

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Compare AION 2 weapon styles, party contributions and positioning demands before choosing a class. Brawler carries a separate Korea/Taiwan service context.

Class selection and party role planning · AION 2 class-role catalogue; KR/TW Chapter 1 Brawler context; checked 2026-10-17

How to read this comparison

  • Weapon, role and resource mechanics.
  • Strengths and positioning requirements, without a universal damage ranking.
  • Regional availability is distinct from class power.

Role comparison

Templar

Sword and shield · tank

Controls the front line and protects the party with shield-based defence. Choose it for managing enemy attention and positioning.

Strengths
Party protection and a durable front line.
Considerations
Tank mechanics require active positioning and encounter awareness.

Gladiator

Greatsword · melee damage

Uses a two-handed greatsword for direct melee pressure and attacks against groups. Keep a route out of enemy ground effects.

Strengths
Close-range pressure and multi-target coverage.
Considerations
Melee uptime depends on reaching the target safely.

Assassin

Dual blades · melee burst

Uses short-range combinations and target access to concentrate damage. Plan the entry together with a way to disengage.

Strengths
Focused melee burst and target pursuit.
Considerations
Punishes poorly timed entries into enemy control.

Ranger

Bow · ranged physical damage

Applies bow pressure from range. Spacing and a clear firing lane matter when enemies can close the gap.

Strengths
Physical pressure while controlling distance.
Considerations
Maintaining range becomes harder under pursuit.

Sorcerer

Spellbook · ranged magic

Combines ranged spells with control to create casting opportunities. Track dangerous mechanics while committing to a spell.

Strengths
Spell damage and control from range.
Considerations
Casting commitments make timing and position important.

Spiritmaster

Orb · spirits and magic damage

Combines spirit commands with the caster’s own magical actions. Manage the summoned companion rather than treating the kit as an ordinary spell bar.

Strengths
Spirit-supported pressure and utility.
Considerations
Adds companion management to encounter mechanics.

Cleric

Warhammer and guard · healing

Provides direct healing, recovery and emergency support while keeping offensive options for safe windows. The published Cleric page includes equipment variants and named skill priorities.

Strengths
Healing and emergency party recovery.
Considerations
Must balance personal survival, healing and safe damage windows.

Chanter

Staff · melee support

Combines staff attacks with party support. It suits players who want to contribute from melee while maintaining supportive effects.

Strengths
Melee participation with supportive effects.
Considerations
Support duties do not remove melee positioning requirements.

Brawler

Gauntlets · KR/TW Chapter 1

Basic attacks and active skills build Rage; reaching the required gauge triggers Rampage. Added to the Korean and Taiwanese Chapter 1 service; check availability in your regional client.

Strengths
Front-line combinations and charges in its supported service.
Considerations
Regional availability and Rage timing must be checked.