The class and its Paragon path determine the available role and powers. This is the nine-class roster, with both paths named. A damage path is not interchangeable with the tank or healing path in a dungeon queue.
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Wizard Arcanist single-target powers and Feats
Exact Arcanist power slots, five Feats and a corrected four-encounter sequence, with the Mod 30 reference clearly separated from current meta claims.
Open configuration →Classes and Paragon paths
Barbarian
Melee damage / tankBlademaster damage or Sentinel tank path.
Bard
Damage / healingSongblade damage or Minstrel healing, with musical actions.
Cleric
Damage / healingArbiter damage or Devout healing.
Fighter
Damage / tankDreadnought damage or Vanguard tank.
Paladin
Tank / healingJusticar tank or Oathkeeper healing.
Ranger
Ranged / melee damageHunter or Warden, with ranged and melee power interactions.
Wizard power-plan comparison
A comparison of functions and trade-offs, without a numerical performance ranking.
Arcanist single-target
Boss damageRepel, Entangling Force and Disintegrate complement the mastery slot.
- Strengths
- Explicit boss power arrangement
- Considerations
- Movement and phase timing affect the daily window
Arcanist area swaps
Pack damage / controlIcy Terrain and Steal Time replace selected single-target slots.
- Strengths
- A dedicated area arrangement
- Considerations
- Do not pretend both encounter packages fit simultaneously
Thaumaturge
Different Paragon toolkitIt needs its own powers and Feats rather than inheriting this Arcanist list.
- Strengths
- An alternative Wizard path
- Considerations
- This page does not supply a tested Thaumaturge configuration
Learning and progression guides
Neverwinter beginner guide: powers, party role and equipment decisions
Organise Neverwinter powers and class roles, prepare for dungeon mechanics and make equipment upgrades that support the character you actually play.
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