This page fixes the combat bar, all eleven gem slots and five engravings for the pre-Ark-Grid version. It deliberately does not mix the Dark Rush-heavy 111 gem package into the earlier version. The listed equipment-system scope matters: an Ark Grid build changes the damage priorities, so its attractive headline cannot simply be pasted over these gem assignments.
- Activity
- Western PvE damage before the Ark Grid 111 variant
- Edition / reference
- 22 September 2026 Mayhem reference; checked 17 October 2026. Pre-Ark-Grid combat/gem loadout, not a complete Ark Passive point export or new tier-4 gear shopping list.
- Named choices
- 15
Configuration and exact selections
- Combat slot 1
- Red Dust
Selected normal skill; Mountain Crash supplies the counter and Shoulder Charge supplies movement.
- Combat slot 2
- Overdrive
Selected normal skill; Mountain Crash supplies the counter and Shoulder Charge supplies movement.
- Combat slot 3
- Finish Strike
Selected normal skill; Mountain Crash supplies the counter and Shoulder Charge supplies movement.
- Combat slot 4
- Hell Blade
Selected normal skill; Mountain Crash supplies the counter and Shoulder Charge supplies movement.
- Combat slot 5
- Mountain Crash
Selected normal skill; Mountain Crash supplies the counter and Shoulder Charge supplies movement.
- Combat slot 6
- Power Break
Selected normal skill; Mountain Crash supplies the counter and Shoulder Charge supplies movement.
- Combat slot 7
- Tempest Slash
Selected normal skill; Mountain Crash supplies the counter and Shoulder Charge supplies movement.
- Combat slot 8
- Shoulder Charge
Selected normal skill; Mountain Crash supplies the counter and Shoulder Charge supplies movement.
- Class identity
- Mayhem — Burst Mode
Keep the intended identity active; the reduced maximum-health display is part of Mayhem.
- Six damage gems
- Overdrive; Finish Strike; Hell Blade; Mountain Crash; Tempest Slash; Red Dust
Six assignments for the pre-Ark-Grid version.
- Five cooldown gems
- Red Dust; Overdrive; Finish Strike; Hell Blade; Tempest Slash
Together with damage gems, exactly eleven gem slots.
- Five engravings
- Grudge; Keen Blunt Weapon; Raid Captain; Cursed Doll; Master’s Tenacity
The damage setup, not the separate Chaos Rift engraving list.
- Synergy tripod
- Red Dust — Party Synergy
Keep the party debuff selection; do not omit it to copy only a damage button list.
- Bracelet stats
- Crit; Swiftness
Desired main-stat combination; no impossible guaranteed random roll is promised.
- Additional damage action
- Blood Slash
Separate from the eight normal skill slots.
How to use this setup
- Activate the intended Mayhem identity and approach an actual attack opening. Do not mistake the displayed quarter-health state for ordinary missing maximum health.
- Apply Red Dust before committing the main damage actions. Use available Overdrive, Finish Strike and Hell Blade while the attack opportunity persists.
- Use Mountain Crash for the planned counter when needed; do not spend it blindly immediately before a counter mechanic. Fill useful gaps with Tempest Slash and Power Break.
- Use Shoulder Charge for access or an exit. The normal eight-skill bar and the additional Blood Slash action are separate; preserve the pre-Ark-Grid gem plan until deliberately changing variants.
Priorities and progression
- Crit and Swiftness are the relevant main stats for this version. Adjust Swiftness for the movement-speed sources actually present, then favour Crit.
- Raid Captain depends on movement speed; a support buff or feast that is absent cannot be counted as permanent.
- Grudge and Cursed Doll involve survival/recovery tradeoffs. Learn encounter damage patterns rather than assuming an engraving list makes a character safe.
Keep normal, identity and gem slots separate
A normal skill bar has eight slots, while identity and additional class actions do not consume those same slots. Gem capacity is eleven, so the six damage and five cooldown assignments are deliberate. The later 111 variant devotes gems to Dark Rush and uses different cores; copying only that name would not reproduce it. This page makes the pre-Ark-Grid loadout explicit without pretending to provide unverified complete passive allocations.
