The published equipment list is often labelled level 110, but Abracaska Ancestral requires 114 and the cloak requires 112. This configuration therefore starts at 114. It fixes both rings, shield, weapon and mount rather than leaving “use a Strength set” as the whole build. Names are kept in the French client form to make the shopping list unambiguous.
- Activity
- DOFUS PC/Unity ordinary PvM at level 114+
- Edition / reference
- Equipment identities published 5 October 2026; item requirements and Iop data checked 17 October 2026. Minimum raised to 114 to respect the actual helmet requirement.
- Named choices
- 17
Configuration and exact selections
- Head
- Abracaska Ancestral
Exact item in the level-114 equipment package; do not assume an AP/MP exomage roll.
- Cloak
- Abracapa Ancestrale
Exact item in the level-114 equipment package; do not assume an AP/MP exomage roll.
- Amulet
- Torque Ancestral
Exact item in the level-114 equipment package; do not assume an AP/MP exomage roll.
- Ring 1
- Bracelet Magique de Farle
Exact item in the level-114 equipment package; do not assume an AP/MP exomage roll.
- Ring 2
- Gelano
Exact item in the level-114 equipment package; do not assume an AP/MP exomage roll.
- Belt
- Farlature
Exact item in the level-114 equipment package; do not assume an AP/MP exomage roll.
- Boots
- Sabots de Farle
Exact item in the level-114 equipment package; do not assume an AP/MP exomage roll.
- Weapon
- Fourche de Farle
Exact item in the level-114 equipment package; do not assume an AP/MP exomage roll.
- Shield
- Bouclier Terrdala
Exact item in the level-114 equipment package; do not assume an AP/MP exomage roll.
- Mount
- Dragodinde Pourpre
Exact item in the level-114 equipment package; do not assume an AP/MP exomage roll.
- Trophy / Dofus 1
- Furibond
Strength-oriented trophy.
- Trophy / Dofus 2
- Forcené
Its Vitality penalty is part of the choice; check the final health total.
- Trophy / Dofus 3
- Ravageur Terre
Earth damage trophy, not the Air or Fire version.
- Trophy / Dofus 4
- Dofus Cawotte
No rare endgame Dofus ownership is assumed.
- Remaining two slots
- Empty — no unverified trophy is implied
The four-item core is intentional; fill later only after checking requirements.
- Earth attacks
- Pression; Concentration; Épée de Iop; Fureur
Use available current spell ranks; Fureur is the selected escalating Earth action.
- Utility selections
- Bond; Intimidation; Vitalité; Puissance; Précipitation
Choose these named variants rather than mixing a Touch or Retro spell list.
How to use this setup
- Before spending movement, identify the next safe cell and count the AP remaining after Bond. A jump that removes the planned attack is not a free approach.
- Prepare Puissance when the coming damage turn justifies its cost. Use Épée de Iop when a useful area is available, or Pression/Concentration for reachable single targets.
- Maintain Fureur deliberately when its target and recast conditions are practical; do not walk into several enemies only to preserve a damage stack.
- Use Intimidation for a useful displacement and Vitalité before a predictable survival problem. Précipitation changes AP availability across turns, so account for its following-turn cost.
Priorities and progression
- Allocate 200 base Strength, then remaining normal characteristic points to Vitality for this version; scrolling is not assumed.
- Item rolls, current set bonuses and mount training determine the final AP/MP and health totals. No copied damage figure or exomage is promised.
- Compare an enemy’s Earth resistance and the reachable cells before choosing the highest-cost attack.
The level gate belongs to the item, not the card label
A shopping list is only reproducible when every item can actually be equipped. The helmet’s 114 requirement determines the minimum here, even though the reference card says 110. The same principle applies to exomaged Gelano variants: an ordinary Gelano is not silently granted an extra MP.