A comparison of functions and trade-offs, without a numerical performance ranking.
NA Live party and hunt roles · Awakened classes plus documented special-class additions
How to read this comparison
- Compare the named activity, resource demands and equipment constraints.
- Entries are not ordered by strength; no current universal meta is asserted.
Role comparison
Sigel Death Knight — Rage
Offensive sword modeUses the selected aura-dependent physical kit.
- Strengths
- Named approach, pull and area actions
- Considerations
- Rage does not inherit every Equilibrium effect
Sigel Death Knight — Equilibrium
Defensive alternativeChanges the same class’s core mode for a defensive plan.
- Strengths
- An actual alternative aura
- Considerations
- Changes skill behaviour and offensive assumptions
Iss
Enchantment supportParty support requires its own buff priorities and upkeep.
- Strengths
- Dedicated group-support responsibility
- Considerations
- Not a direct physical-DPS comparison
Aeore
HealingHealing and recovery equipment follow a different role.
- Strengths
- Dedicated party recovery
- Considerations
- Cannot replace healing investment with sword gear
