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DOFUS: Classes and specializations

DOFUS: Classes and specializations. Compare their roles and mechanics, then open the available detailed configurations to see exact selections.

A DOFUS build is a plan for a turn, not only a total of characteristics.

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DOFUS PC/Unity has nineteen playable classes in this checked roster. DOFUS Touch and Retro use different equipment and spell rules. Bellaphone is announced for late 2026 and is not inserted as an already playable twentieth class.

Classes and specializations

Iop

Melee damage and burst preparation

Positioning and damage windows reward committing at the right turn.

Cra

Ranged attacks and spacing

Range, firing lines and keeping enemies away support ranged turns.

Feca

Protection and glyphs

Defensive tools and ground zones change safe positions.

Sram

Traps and stealth

Trap placement and concealed movement prepare later damage.

Eniripsa

Healing and support

Restorative and support actions must account for ally positions.

Enutrof

Control and ranged utility

Resource management and hindering enemies can create safe attack turns.

Ecaflip

Damage and variable effects

Risk and conditional bonuses change the value of a turn.

Sadida

Plants, dolls and support

Summons and terrain interactions reward planning beyond one target.

Osamodas

Summoning

Summoned creatures add separate positioning and action decisions.

Sacrieur

Frontline and displacement

Durability and moving combatants define the frontline role.

Xelor

Time and action management

Turn planning and temporal movement matter as much as direct attacks.

Pandawa

Carrying and placement

Moving allies or enemies changes which cells and attacks become available.

Roublard

Bombs and delayed damage

Bomb placement creates a later detonation plan.

Zobal

Masks and protection

Changing mask identity alters support and attack options.

Steamer

Machines and positioning

Deployable technology alters attack and support lines.

Eliotrope

Portals

Portal geometry changes reach and the team’s movement options.

Huppermage

Elemental combinations

Combining elemental effects creates more decisions than one repeated spell.

Ouginak

Tracking and melee pressure

Pursuit and close-range commitment frame the attack plan.

Forgelance

Lance placement and areas

The lance and its position shape area attacks.

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