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Trove · OPMETABUILD

The 18 Trove classes and damage types

The 18 Trove classes and damage types. Compare their roles and mechanics, then open the available detailed configurations to see exact selections.

Trove character progression combines class damage, equipment, gems, Light and collection systems; Power Rank alone does not explain a build.

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Class damage type determines which gear and gem rolls fit. The roster below covers all eighteen classes; farming movement, ranged play and minion management are different preferences rather than an unsupported single ranking.

The 18 Trove classes and damage types

Bard

Magic; support and damage

A music-based class with a different action rhythm from weapon-only attackers.

Boomeranger

Physical; varied attacks

Its mixed attack tools support a different farming route from a shuriken build.

Candy Barbarian

Physical; close-range fighting

A melee alternative for players who want to remain near targets.

Chloromancer

Magic; plant-based kit

Plant interactions define its damage and utility choices.

Dino Tamer

Magic; ranged kit

A ranged magical alternative with its own dinosaur-related actions.

Dracolyte

Magic; close-range caster

Its dragon-themed attacks require a different range decision from an archer.

Fae Trickster

Magic; ranged trickery

A magic class whose positioning tools change how it approaches a target.

Gunslinger

Magic; ranged attacks

Gun visuals do not make it a Physical Damage class.

Ice Sage

Magic; ice attacks

Its frost kit is an alternative to physical melee farming.

Knight

Physical; melee

A direct weapon-based starting option.

Lunar Lancer

Physical; spear

A spear-based physical alternative to Neon Ninja.

Neon Ninja

Physical; shuriken and movement

Build throwing-star charges, enter stealth and release the enhanced projectile.

Pirate Captain

Magic; ranged tools

Its ranged pirate kit scales as magic rather than physical damage.

Revenant

Physical; close-range durability

A close-range physical alternative with a different survival rhythm.

Shadow Hunter

Physical; bow

A ranged physical option rather than a magical archer.

Solarion

Physical; ranged combat

A distinct class with its own unlock and action kit.

Tomb Raiser

Magic; minions

Summon management changes the pacing compared with direct-hit classes.

Vanguardian

Physical; alternate combat forms

Its form-related actions require a separate kit from Neon Ninja.

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