OPMetaBuild
Old School RuneScape · OPMETABUILD

Old School RuneScape: builds, skills and role comparison

Find Old School RuneScape builds with exact selections, combat styles and skill families and role comparison. Choose a configuration for your activity.

A skill and quest-driven sandbox with its own combat rules. Progress is separate from modern RuneScape, so keep equipment and training advice game-specific.

OSRS characters train skills instead of selecting a permanent combat class. Melee has Attack, Strength and Defence decisions; Ranged and Magic use their own weapons and equipment. Prayer supports each style.

Choose a detailed configuration

Combat styles and skill families

Melee

Stab, slash and crush combat

Attack controls accuracy and weapon access; Strength affects maximum hits; Defence unlocks armour.

Ranged

Bows, crossbows and thrown weapons

Weapon, ammunition and the target’s ranged defence determine the practical setup.

Magic

Spells, utility and magical damage

Spellbook, runes, staff and magic bonuses must support the chosen spell.

Prayer

Combat support

Activated prayers consume points and provide distinct offensive or defensive effects.

Explore the full roster →

Compare the three combat styles

Monster defences and account restrictions choose the style; an S/A ranking across all OSRS activities would be misleading.

Melee

Close-range training

Rune scimitar training uses no ammunition or spell runes.

Strengths
Reusable weapon and armour
Considerations
Metal armour is vulnerable to magical attacks

Ranged

Physical distance damage

Distance can create safe positions when terrain and the monster allow it.

Strengths
Spacing and ranged targets
Considerations
Requires suitable ammunition and access

Magic

Spells and utility

Select the spell and rune supply for the target rather than wearing melee armour.

Strengths
Damage and non-combat utility
Considerations
Rune costs and spell requirements

Open the complete comparison →

Learning and progression guides