Prepare a healing bar first, with utility and companion actions kept in reachable secondary positions. Mantle of Mist supplies periodic recovery, Replenish covers a channelled healing need, and the other choices answer group damage or an uncontrolled enemy. Spend offensive casts only after the tank’s next incoming damage is manageable.
- Activity
- Early Access PvE group support at level 20
- Edition / reference
- Official refreshed Shaman toolkit and level-based ability database checked 2026-10-17; Early Access skills can change
- Named choices
- 11
Configuration and exact selections
- Healing mastery route
- Oracle
Unlock the selected Oracle healing actions before reproducing the full package.
- Periodic heal
- Mantle of Mist IV
Level-18 rank used in the level-20 package.
- Channelled heal
- Replenish III
Keep a safe casting position for its channel.
- Mantle conversion
- Rushing Waters I
Requires an active Mantle on its target.
- Group healing
- Echo of the Rainlands II
Selected level-20 group-recovery rank.
- Periodic-heal completion
- Hurry the Past
A distinct cooldown for remaining Mantle and Echo healing.
- Hit-chance debuff
- Headwinds II
Selected level-18 enemy debuff.
- Root control
- Chains of Bedrock
A learned control action; account for damage and resistance.
- Companion
- Ancestral Companion III
Selected level-20 companion rank.
- Periodic poison
- Bane of Venom III
A secondary offensive choice when healing permits.
- Disease / poison utility
- Cleansing Flame II
Use against a removable effect, not every damage spike.
How to use this setup
- Summon Ancestral Companion III and prepare the group before the pull. Keep the enemy on the assigned tank.
- Place Mantle of Mist IV on the ally receiving sustained damage and apply Headwinds II to the dangerous target when safe.
- Use Replenish III when the target needs channelled recovery; reposition rather than finishing a channel in a lethal area.
- Use Rushing Waters I only on an ally carrying Mantle, then restore Mantle when continued periodic healing is needed.
- Use Echo of the Rainlands II for group damage and Hurry the Past when completing the existing periodic effects solves the emergency.
- Control an extra enemy with Chains of Bedrock; use Bane of Venom III only when the control plan and healing workload allow it.
Priorities and progression
- Mana capacity and sustainable casting determine how long the group can keep fighting.
- Wisdom-oriented Shaman support and learned Restoration/Enervation skills belong to this spell plan; inspect the live tooltip for exact attribute scaling.
- Keep enough health and protection to survive interruption or an add. Leather-compatible gear and a permitted weapon are the equipment boundary.
Do not spend a control window on avoidable damage
An extra enemy that cannot reach the group buys recovery time. Tell the group which target is controlled before adding periodic poison. Reapply or replace a resisted control only when the next healing requirement still leaves that casting time available.
Prepare rank replacements as you level
This list specifies the level-20 reference ranks, so a new character can identify concrete training targets. Keep the newest learned equivalent on the bar as progression continues. Mastery choices are a separate investment; the spell list does not assume every showcased mastery example has already been unlocked.
