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Pantheon: Rise of the Fallen · OPMETABUILD

Pantheon: Rise of the Fallen: Oracle Shaman level-20 healing and companion loadout

Pantheon: Rise of the Fallen: A Shaman spell package with Mantle of Mist IV, Replenish III, Rushing Waters I, Echo of the Rainlands II, control and a named companion rotation.

Pantheon: Rise of the Fallen remains an Early Access game with systems and class abilities under development.

OPMetaBuildReviewed 2026-10-17Detailed configuration

Prepare a healing bar first, with utility and companion actions kept in reachable secondary positions. Mantle of Mist supplies periodic recovery, Replenish covers a channelled healing need, and the other choices answer group damage or an uncontrolled enemy. Spend offensive casts only after the tank’s next incoming damage is manageable.

Activity
Early Access PvE group support at level 20
Edition / reference
Official refreshed Shaman toolkit and level-based ability database checked 2026-10-17; Early Access skills can change
Named choices
11

Configuration and exact selections

Healing mastery route
Oracle

Unlock the selected Oracle healing actions before reproducing the full package.

Periodic heal
Mantle of Mist IV

Level-18 rank used in the level-20 package.

Channelled heal
Replenish III

Keep a safe casting position for its channel.

Mantle conversion
Rushing Waters I

Requires an active Mantle on its target.

Group healing
Echo of the Rainlands II

Selected level-20 group-recovery rank.

Periodic-heal completion
Hurry the Past

A distinct cooldown for remaining Mantle and Echo healing.

Hit-chance debuff
Headwinds II

Selected level-18 enemy debuff.

Root control
Chains of Bedrock

A learned control action; account for damage and resistance.

Companion
Ancestral Companion III

Selected level-20 companion rank.

Periodic poison
Bane of Venom III

A secondary offensive choice when healing permits.

Disease / poison utility
Cleansing Flame II

Use against a removable effect, not every damage spike.

How to use this setup

  1. Summon Ancestral Companion III and prepare the group before the pull. Keep the enemy on the assigned tank.
  2. Place Mantle of Mist IV on the ally receiving sustained damage and apply Headwinds II to the dangerous target when safe.
  3. Use Replenish III when the target needs channelled recovery; reposition rather than finishing a channel in a lethal area.
  4. Use Rushing Waters I only on an ally carrying Mantle, then restore Mantle when continued periodic healing is needed.
  5. Use Echo of the Rainlands II for group damage and Hurry the Past when completing the existing periodic effects solves the emergency.
  6. Control an extra enemy with Chains of Bedrock; use Bane of Venom III only when the control plan and healing workload allow it.

Priorities and progression

  • Mana capacity and sustainable casting determine how long the group can keep fighting.
  • Wisdom-oriented Shaman support and learned Restoration/Enervation skills belong to this spell plan; inspect the live tooltip for exact attribute scaling.
  • Keep enough health and protection to survive interruption or an add. Leather-compatible gear and a permitted weapon are the equipment boundary.

Do not spend a control window on avoidable damage

An extra enemy that cannot reach the group buys recovery time. Tell the group which target is controlled before adding periodic poison. Reapply or replace a resisted control only when the next healing requirement still leaves that casting time available.

Prepare rank replacements as you level

This list specifies the level-20 reference ranks, so a new character can identify concrete training targets. Keep the newest learned equivalent on the bar as progression continues. Mastery choices are a separate investment; the spell list does not assume every showcased mastery example has already been unlocked.

Requirements and scope

Early Access Shaman level 20+, with the stated learned ranks and required Oracle healing unlocks. The spell package does not grant mastery actions automatically by reaching level 20. Database values can contain unresolved numbers, so no fixed healing amount is assumed.