Compare the functions described below within this edition. This is not a current damage ranking.
How to read this comparison
- Function, resource use and equipment compatibility.
- No unsupported S-tier or measured performance claim.
Role comparison
Bard
Magic; support and damageA music-based class with a different action rhythm from weapon-only attackers.
Boomeranger
Physical; varied attacksIts mixed attack tools support a different farming route from a shuriken build.
Candy Barbarian
Physical; close-range fightingA melee alternative for players who want to remain near targets.
Chloromancer
Magic; plant-based kitPlant interactions define its damage and utility choices.
Dino Tamer
Magic; ranged kitA ranged magical alternative with its own dinosaur-related actions.
Dracolyte
Magic; close-range casterIts dragon-themed attacks require a different range decision from an archer.
Fae Trickster
Magic; ranged trickeryA magic class whose positioning tools change how it approaches a target.
Gunslinger
Magic; ranged attacksGun visuals do not make it a Physical Damage class.
Ice Sage
Magic; ice attacksIts frost kit is an alternative to physical melee farming.
Knight
Physical; meleeA direct weapon-based starting option.
Lunar Lancer
Physical; spearA spear-based physical alternative to Neon Ninja.
Neon Ninja
Physical; shuriken and movementBuild throwing-star charges, enter stealth and release the enhanced projectile.
Pirate Captain
Magic; ranged toolsIts ranged pirate kit scales as magic rather than physical damage.
Revenant
Physical; close-range durabilityA close-range physical alternative with a different survival rhythm.
Shadow Hunter
Physical; bowA ranged physical option rather than a magical archer.
Solarion
Physical; ranged combatA distinct class with its own unlock and action kit.
Tomb Raiser
Magic; minionsSummon management changes the pacing compared with direct-hit classes.
Vanguardian
Physical; alternate combat formsIts form-related actions require a separate kit from Neon Ninja.
